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SLScene * | _s |
| Pointer to the scene observed by this scene view. More...
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SLCamera * | _camera |
| Pointer to the _active camera. More...
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SLCamera | _sceneViewCamera |
| Default camera for this SceneView (default cam not in scenegraph) More...
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SLUiInterface * | _gui = nullptr |
| ImGui instance. More...
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SLNodeStats | _stats2D |
| Statistic numbers for 2D nodes. More...
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SLNodeStats | _stats3D |
| Statistic numbers for 3D nodes. More...
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SLbool | _gotPainted |
| flag if this sceneview got painted More...
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SLRenderType | _renderType |
| rendering type (GL,RT,PT) More...
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SLbool | _doDepthTest |
| Flag if depth test is turned on. More...
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SLbool | _doMultiSampling |
| Flag if multisampling is on. More...
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SLbool | _doFrustumCulling |
| Flag if view frustum culling is on. More...
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SLbool | _doAlphaSorting |
| Flag if alpha sorting in blending is on. More...
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SLbool | _doWaitOnIdle |
| Flag for Event waiting. More...
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SLbool | _isFirstFrame |
| Flag if it is the first frame rendering. More...
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SLDrawBits | _drawBits |
| Sceneview level drawing flags. More...
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SLfloat | _shadowMapTimeMS |
| time for drawing the shadow maps in ms More...
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SLfloat | _cullTimeMS |
| time for culling in ms More...
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SLfloat | _draw3DTimeMS |
| time for 3D drawing in ms More...
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SLfloat | _draw2DTimeMS |
| time for 2D drawing in ms More...
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SLbool | _mouseDownL |
| Flag if left mouse button is pressed. More...
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SLbool | _mouseDownR |
| Flag if right mouse button is pressed. More...
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SLbool | _mouseDownM |
| Flag if middle mouse button is pressed. More...
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SLKey | _mouseMod |
| mouse modifier key on key down More...
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SLint | _touchDowns |
| finger touch down count More...
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SLVec2i | _touch [3] |
| up to 3 finger touch coordinates More...
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SLGLVertexArrayExt | _vaoTouch |
| Buffer for touch pos. rendering. More...
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SLGLVertexArrayExt | _vaoCursor |
| Virtual cursor for stereo rendering. More...
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SLint | _scrW |
| Screen width in pixels. More...
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SLint | _scrH |
| Screen height in pixels. More...
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SLint | _scrWdiv2 |
| Screen half width in pixels. More...
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SLint | _scrHdiv2 |
| Screen half height in pixels. More...
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SLfloat | _scrWdivH |
| Screen side aspect ratio. More...
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int | _dpi |
| dots per inch of screen More...
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SLVec2i | _viewportRatio |
| ratio of viewport More...
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SLViewportAlign | _viewportAlign |
| alignment of viewport More...
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SLRecti | _viewportRect |
| rectangle of viewport More...
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SLbool | _viewportSameAsVideo |
| Adapt viewport aspect to the input video. More...
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SLbool | _screenCaptureIsRequested |
| Flag if screen capture is requested. More...
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SLint | _screenCaptureWaitFrames |
| Frames to delay the screen capture. More...
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SLGLOculusFB | _oculusFB |
| Oculus framebuffer. More...
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std::unordered_set< SLMaterial * > | _visibleMaterials3D |
| visible materials 3D per frame More...
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std::unordered_set< SLMaterial * > | _visibleMaterials2D |
| visible materials 2D per frame More...
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SLVNode | _nodesOpaque2D |
| Vector of visible opaque nodes not in _visibleMaterials2D rendered in 2D. More...
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SLVNode | _nodesBlended2D |
| Vector of visible blended nodes not in _visibleMaterials2D rendered in 2D. More...
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SLVNode | _nodesOpaque3D |
| Vector of visible opaque nodes not in _visibleMaterials3D rendered in 3D. More...
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SLVNode | _nodesBlended3D |
| Vector of visible blended nodes not in _visibleMaterials3D rendered in 3D. More...
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SLVNode | _nodesOverdrawn |
| Vector of helper nodes drawn over all others. More...
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SLRaytracer | _raytracer |
| Whitted style raytracer. More...
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SLbool | _stopRT |
| Flag to stop the RT. More...
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SLPathtracer | _pathtracer |
| Pathtracer. More...
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SLbool | _stopPT |
| Flag to stop the PT. More...
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SLInputManager & | _inputManager |
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AvgFloat | _shadowMapTimesMS |
| Averaged time for drawing the shadow maps in ms. More...
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AvgFloat | _cullTimesMS |
| Averaged time for culling in ms. More...
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AvgFloat | _draw3DTimesMS |
| Averaged time for 3D drawing in ms. More...
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AvgFloat | _draw2DTimesMS |
| Averaged time for 2D drawing in ms. More...
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SLstring | _name |
| name of an object More...
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SLstring | _url |
| uniform resource locator More...
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