SLProject 4.0.000
|
#include <SLAABBox.h>
#include <SLDrawBits.h>
#include <SLEventHandler.h>
#include <SLGLOculusFB.h>
#include <SLGLVertexArrayExt.h>
#include <SLNode.h>
#include <SLPathtracer.h>
#include <SLRaytracer.h>
#include <SLScene.h>
#include <SLOptixRaytracer.h>
#include <SLOptixPathtracer.h>
#include <math/SLRect.h>
#include <SLUiInterface.h>
#include <unordered_set>
Classes | |
class | SLSceneView |
SceneView class represents a dynamic real time 3D view onto the scene. More... | |
Typedefs | |
typedef SLSceneView *(SL_STDCALL * | cbOnNewSceneView) (SLScene *s, int dotsPerInch, SLInputManager &inputManager) |
Callback function typedef for custom SLSceneView derived creator function. More... | |
typedef SLbool(SL_STDCALL * | cbOnWndUpdate) () |
Callback function typedef for GUI window updateRec. More... | |
typedef void(SL_STDCALL * | cbOnSelectNodeMesh) (SLNode *, SLMesh *) |
Callback function typedef for select node. More... | |
typedef vector< SLSceneView * > | SLVSceneView |
typedef SLSceneView *(SL_STDCALL * cbOnNewSceneView) (SLScene *s, int dotsPerInch, SLInputManager &inputManager) |
Callback function typedef for custom SLSceneView derived creator function.
Callback function typedef for select node.
typedef SLbool(SL_STDCALL * cbOnWndUpdate) () |
Callback function typedef for GUI window updateRec.
typedef vector<SLSceneView*> SLVSceneView |