SLProject
4.2.000
A platform independent 3D computer graphics framework for desktop OS, Android, iOS and online in web browsers
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This is the complete list of members for SLAnimation, including all inherited members.
_lengthSec | SLAnimation | protected |
_name | SLAnimation | protected |
_nodeAnimTracks | SLAnimation | protected |
affectsNode(SLNode *node) | SLAnimation | |
apply(SLfloat time, SLfloat weight=1.0f, SLfloat scale=1.0f) | SLAnimation | |
apply(SLAnimSkeleton *skel, SLfloat time, SLfloat weight=1.0f, SLfloat scale=1.0f) | SLAnimation | |
applyToNode(SLNode *node, SLfloat time, SLfloat weight=1.0f, SLfloat scale=1.0f) | SLAnimation | |
createNodeAnimTrack() | SLAnimation | |
createNodeAnimTrack(SLuint trackID) | SLAnimation | |
createNodeAnimTrackForEllipse(SLNode *target, SLfloat radiusA, SLAxis axisA, SLfloat radiusB, SLAxis axisB) | SLAnimation | |
createNodeAnimTrackForRotation(SLNode *target, SLfloat angleDeg1, const SLVec3f &axis) | SLAnimation | |
createNodeAnimTrackForRotation2(SLNode *target, SLfloat angleDeg0, SLfloat angleDeg1, const SLVec3f &axis) | SLAnimation | |
createNodeAnimTrackForRotation3(SLNode *target, SLfloat angleDeg0, SLfloat angleDeg1, SLfloat angleDeg2, const SLVec3f &axis) | SLAnimation | |
createNodeAnimTrackForRotation360(SLNode *target, const SLVec3f &axis) | SLAnimation | |
createNodeAnimTrackForRotation4(SLNode *target, SLfloat angleDeg0, SLfloat angleDeg1, SLfloat angleDeg2, SLfloat angleDeg3, const SLVec3f &axis) | SLAnimation | |
createNodeAnimTrackForScaling(SLNode *target, const SLVec3f &endScale) | SLAnimation | |
createNodeAnimTrackForTranslation(SLNode *target, const SLVec3f &endPos) | SLAnimation | |
drawNodeVisuals(SLSceneView *sv) | SLAnimation | |
lengthSec() const | SLAnimation | inline |
lengthSec(SLfloat lengthSec) | SLAnimation | |
name() | SLAnimation | inline |
name(const SLstring &name) | SLAnimation | inline |
nextKeyframeTime(SLfloat time) | SLAnimation | |
prevKeyframeTime(SLfloat time) | SLAnimation | |
resetNodes() | SLAnimation | |
SLAnimation(const SLstring &name, SLfloat duration) | SLAnimation | |
~SLAnimation() | SLAnimation |