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    SLProject
    4.2.000
    
   A platform independent 3D computer graphics framework for desktop OS,  Android,  iOS and online in web browsers 
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This is the complete list of members for SLAssetLoader, including all inherited members.
| _am | SLAssetLoader | |
| _fontPath | SLAssetLoader | |
| _loadTasks | SLAssetLoader | |
| _messageCondVar | SLAssetLoader | |
| _messageMutex | SLAssetLoader | |
| _modelPath | SLAssetLoader | |
| _onDoneLoading | SLAssetLoader | |
| _scene | SLAssetLoader | |
| _shaderPath | SLAssetLoader | |
| _state | SLAssetLoader | |
| _texturePath | SLAssetLoader | |
| _worker | SLAssetLoader | |
| addGeoTiffToLoad(SLDeviceLocation &devLoc, const SLstring &imageFileWithPath) | SLAssetLoader | |
| addLoadTask(SLAssetLoadTask task) | SLAssetLoader | |
| addNodeToLoad(SLNode *&node, const SLstring &modelPath, SLSkybox *skybox=nullptr, SLbool deleteTexImgAfterBuild=false, SLbool loadMeshesOnly=true, SLMaterial *overrideMat=nullptr, float ambientFactor=0.5f, SLbool forceCookTorranceRM=false, SLuint flags=SLProcess_Triangulate|SLProcess_JoinIdenticalVertices|SLProcess_RemoveRedundantMaterials|SLProcess_FindDegenerates|SLProcess_FindInvalidData|SLProcess_SplitLargeMeshes) | SLAssetLoader | |
| addProgramToLoad(SLGLProgram *&program, const SLstring &vertShaderFile, const SLstring &fragShaderFile) | SLAssetLoader | |
| addRawDataToLoad(SLIOBuffer &buffer, SLstring filename, SLIOStreamKind kind) | SLAssetLoader | |
| addSkyboxToLoad(SLSkybox *&skybox, const SLstring &path, SLVec2i resolution, SLstring name) | SLAssetLoader | |
| addSkyboxToLoad(SLSkybox *&skybox, const SLstring &cubeMapXPos, const SLstring &cubeMapXNeg, const SLstring &cubeMapYPos, const SLstring &cubeMapYNeg, const SLstring &cubeMapZPos, const SLstring &cubeMapZNeg) | SLAssetLoader | |
| addTextureToLoad(SLGLTexture *&texture, const SLstring &path, SLint min_filter=GL_LINEAR_MIPMAP_LINEAR, SLint mag_filter=GL_LINEAR, SLTextureType type=TT_unknown, SLint wrapS=GL_REPEAT, SLint wrapT=GL_REPEAT) | SLAssetLoader | |
| addTextureToLoad(SLGLTexture *&texture, const SLstring &imageFilenameXPos, const SLstring &imageFilenameXNeg, const SLstring &imageFilenameYPos, const SLstring &imageFilenameYNeg, const SLstring &imageFilenameZPos, const SLstring &imageFilenameZNeg, SLint min_filter=GL_LINEAR, SLint mag_filter=GL_LINEAR, SLTextureType type=TT_unknown) | SLAssetLoader | |
| addTextureToLoad(SLGLTexture *&texture, SLint depth, const SLstring &path, SLint min_filter=GL_LINEAR, SLint mag_filter=GL_LINEAR, SLint wrapS=GL_REPEAT, SLint wrapT=GL_REPEAT, const SLstring &name="3D-Texture", SLbool loadGrayscaleIntoAlpha=false) | SLAssetLoader | |
| addTextureToLoad(SLGLTexture *&texture, const SLVstring &imagePaths, SLint min_filter, SLint mag_filter, SLint wrapS, SLint wrapT, const SLstring &name, SLbool loadGrayscaleIntoAlpha) | SLAssetLoader | |
| checkIfAsyncLoadingIsDone() | SLAssetLoader | |
| isLoading() const | SLAssetLoader | inline | 
| loadAssetsAsync(function< void()> onDone) | SLAssetLoader | |
| loadAssetsSync() | SLAssetLoader | |
| modelPath() const | SLAssetLoader | inline | 
| scene(SLScene *scene) | SLAssetLoader | inline | 
| shaderPath() const | SLAssetLoader | inline | 
| SLAssetLoader(SLstring modelPath, SLstring texturePath, SLstring shaderPath, SLstring fontPath) | SLAssetLoader | |
| State enum name | SLAssetLoader | private | 
| texturePath() const | SLAssetLoader | inline | 
| ~SLAssetLoader() | SLAssetLoader |