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SLProject
4.2.000
A platform independent 3D computer graphics framework for desktop OS, Android, iOS and online in web browsers
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This is the complete list of members for SLCurveBezier, including all inherited members.
| _controls | SLCurveBezier | protected |
| _lengths | SLCurve | protected |
| _points | SLCurve | protected |
| _totalLength | SLCurve | protected |
| _vao | SLCurveBezier | protected |
| acceleration(SLfloat t) | SLCurveBezier | |
| arcLength(SLfloat t1, SLfloat t2) | SLCurveBezier | |
| controls() | SLCurveBezier | inline |
| dispose() | SLCurveBezier | virtual |
| draw(const SLMat4f &wm) | SLCurveBezier | virtual |
| evaluate(const SLfloat t) | SLCurveBezier | virtual |
| findParamByDist(SLfloat t1, SLfloat s) | SLCurveBezier | |
| init(const SLVVec4f &points, const SLVVec3f &controlPoints) | SLCurveBezier | |
| numControlPoints() | SLCurveBezier | inline |
| segmentArcLength(SLuint i, SLfloat u1, SLfloat u2) | SLCurveBezier | |
| SLCurve() | SLCurve | inline |
| SLCurveBezier(const SLVVec4f &points) | SLCurveBezier | |
| SLCurveBezier(const SLVVec4f &points, const SLVVec3f &controlPoints) | SLCurveBezier | |
| subdivideLength(const SLVec3f &P0, const SLVec3f &P1, const SLVec3f &P2, const SLVec3f &P3) | SLCurveBezier | |
| subdivideRender(SLVVec3f &points, const SLMat4f &wm, SLfloat epsilon, const SLVec3f &P0, const SLVec3f &P1, const SLVec3f &P2, const SLVec3f &P3) | SLCurveBezier | |
| velocity(SLfloat t) | SLCurveBezier | |
| ~SLCurve() | SLCurve | inlinevirtual |
| ~SLCurveBezier() | SLCurveBezier |