SLProject
4.2.000
A platform independent 3D computer graphics framework for desktop OS, Android, iOS and online in web browsers
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This is the complete list of members for SLGLFrameBuffer, including all inherited members.
_fboId | SLGLFrameBuffer | protected |
_prevFboId | SLGLFrameBuffer | protected |
_rboHeight | SLGLFrameBuffer | protected |
_rboId | SLGLFrameBuffer | protected |
_rboWidth | SLGLFrameBuffer | protected |
_sizeBytes | SLGLFrameBuffer | protected |
attachTexture2D(SLenum attachment, SLenum target, SLGLTexture *texture, SLint level=0) | SLGLFrameBuffer | |
bind() | SLGLFrameBuffer | |
bindAndSetBufferStorage(SLsizei width, SLsizei height) | SLGLFrameBuffer | |
clear() | SLGLFrameBuffer | |
deleteGL() | SLGLFrameBuffer | |
fboId() | SLGLFrameBuffer | inline |
generate() | SLGLFrameBuffer | |
rboHeight() | SLGLFrameBuffer | inline |
rboId() | SLGLFrameBuffer | inline |
rboWidth() | SLGLFrameBuffer | inline |
SLGLFrameBuffer(SLsizei rboWidth, SLsizei rboHeight) | SLGLFrameBuffer | |
totalBufferCount | SLGLFrameBuffer | static |
totalBufferSize | SLGLFrameBuffer | static |
unbind() | SLGLFrameBuffer | |
~SLGLFrameBuffer() | SLGLFrameBuffer | inlinevirtual |