SLProject  4.2.000
A platform independent 3D computer graphics framework for desktop OS, Android, iOS and online in web browsers
SLGLState Member List

This is the complete list of members for SLGLState, including all inherited members.

_blendSLGLStateprivate
_blendFuncDfactorSLGLStateprivate
_blendFuncSfactorSLGLStateprivate
_clearColorSLGLStateprivate
_colorMaskASLGLStateprivate
_colorMaskBSLGLStateprivate
_colorMaskGSLGLStateprivate
_colorMaskRSLGLStateprivate
_cullFaceSLGLStateprivate
_currentMaterialSLGLStateprivate
_depthFuncSLGLStateprivate
_depthMaskSLGLStateprivate
_depthTestSLGLStateprivate
_glExtensionsSLGLStateprivate
_glIsES2SLGLStateprivate
_glIsES3SLGLStateprivate
_glMaxTexSizeSLGLStateprivate
_glMaxTexUnitsSLGLStateprivate
_glRendererSLGLStateprivate
_glSLVersionSLGLStateprivate
_glSLVersionNOSLGLStateprivate
_glVendorSLGLStateprivate
_glVersionSLGLStateprivate
_glVersionNOSLGLStateprivate
_glVersionNOfSLGLStateprivate
_instanceSLGLStateprivatestatic
_isInitializedSLGLStateprivate
_multisampleSLGLStateprivate
_multiSampleSamplesSLGLStateprivate
_polygonLineSLGLStateprivate
_polygonOffsetFillEnabledSLGLStateprivate
_polygonOffsetLineEnabledSLGLStateprivate
_polygonOffsetPointEnabledSLGLStateprivate
_programIDSLGLStateprivate
_textureIDSLGLStateprivate
_textureTargetSLGLStateprivate
_textureUnitSLGLStateprivate
_viewportSLGLStateprivate
activeTexture(SLenum textureUnit)SLGLState
bindTexture(SLenum target, SLuint textureID)SLGLState
blend(SLbool state)SLGLState
blend() constSLGLStateinline
blendFunc(SLenum blendFuncSFactor, SLenum blendFuncDFactor)SLGLState
clearColor(const SLCol4f &c)SLGLState
clearColorBuffer()SLGLStateinline
clearColorDepthBuffer()SLGLStateinline
clearDepthBuffer()SLGLStateinline
colorMask(GLboolean r, GLboolean g, GLboolean b, GLboolean a)SLGLState
cullFace(SLbool state)SLGLState
currentMaterial(SLMaterial *mat)SLGLStateinline
currentMaterial()SLGLStateinline
deleteInstance()SLGLStatestatic
depthFunc(SLenum func)SLGLState
depthMask(SLbool state)SLGLState
depthTest(SLbool state)SLGLState
errorCountsSLGLStateprivate
errorTextsSLGLStateprivate
getGLError(const char *file, int line, bool quit)SLGLStatestatic
getGLVersionNO()SLGLState
getSLVersionNO()SLGLState
glHasGeometryShaders() constSLGLStateinline
glIsES() constSLGLStateinline
glIsES2() constSLGLStateinline
glIsES3() constSLGLStateinline
glMaxTexSize() constSLGLStateinline
glMaxTexUnits() constSLGLStateinline
glRenderer()SLGLStateinline
glSLVersion()SLGLStateinline
glSLVersionNO()SLGLStateinline
glVendor()SLGLStateinline
glVersion()SLGLStateinline
glVersionNO()SLGLStateinline
glVersionNOf() constSLGLStateinline
hasExtension(const SLstring &e)SLGLStateinline
hasMultiSampling() constSLGLStateinline
initAll()SLGLState
instance()SLGLStateinlinestatic
modelMatrixSLGLState
multiSample(SLbool state)SLGLState
onInitialize(const SLCol4f &clearColor)SLGLState
pixelFormatIsSupported(SLint pixelFormat)SLGLState
polygonLine(SLbool state)SLGLState
polygonOffsetFill(SLbool enabled, SLfloat factor=-1.0f, SLfloat units=-1.0f)SLGLState
polygonOffsetLine(SLbool enabled, SLfloat factor=-1.0f, SLfloat units=-1.0f)SLGLState
polygonOffsetPoint(SLbool enabled, SLfloat factor=-1.0f, SLfloat units=-1.0f)SLGLState
projectionMatrixSLGLState
readPixels(void *buffer)SLGLState
SLGLState()SLGLStateprivate
textureMatrixSLGLState
unbindAnythingAndFlush()SLGLState
useProgram(SLuint progID)SLGLState
viewMatrixSLGLState
viewport(SLint x, SLint y, SLsizei width, SLsizei height)SLGLState
viewport()SLGLStateinline
viewportMatrix()SLGLStateinline
~SLGLState()SLGLStateprivate