This is the complete list of members for SLGLState, including all inherited members.
_blend | SLGLState | private |
_blendFuncDfactor | SLGLState | private |
_blendFuncSfactor | SLGLState | private |
_clearColor | SLGLState | private |
_colorMaskA | SLGLState | private |
_colorMaskB | SLGLState | private |
_colorMaskG | SLGLState | private |
_colorMaskR | SLGLState | private |
_cullFace | SLGLState | private |
_currentMaterial | SLGLState | private |
_depthFunc | SLGLState | private |
_depthMask | SLGLState | private |
_depthTest | SLGLState | private |
_glExtensions | SLGLState | private |
_glIsES2 | SLGLState | private |
_glIsES3 | SLGLState | private |
_glMaxTexSize | SLGLState | private |
_glMaxTexUnits | SLGLState | private |
_glRenderer | SLGLState | private |
_glSLVersion | SLGLState | private |
_glSLVersionNO | SLGLState | private |
_glVendor | SLGLState | private |
_glVersion | SLGLState | private |
_glVersionNO | SLGLState | private |
_glVersionNOf | SLGLState | private |
_instance | SLGLState | privatestatic |
_isInitialized | SLGLState | private |
_multisample | SLGLState | private |
_multiSampleSamples | SLGLState | private |
_polygonLine | SLGLState | private |
_polygonOffsetFillEnabled | SLGLState | private |
_polygonOffsetLineEnabled | SLGLState | private |
_polygonOffsetPointEnabled | SLGLState | private |
_programID | SLGLState | private |
_textureID | SLGLState | private |
_textureTarget | SLGLState | private |
_textureUnit | SLGLState | private |
_viewport | SLGLState | private |
activeTexture(SLenum textureUnit) | SLGLState | |
bindTexture(SLenum target, SLuint textureID) | SLGLState | |
blend(SLbool state) | SLGLState | |
blend() const | SLGLState | inline |
blendFunc(SLenum blendFuncSFactor, SLenum blendFuncDFactor) | SLGLState | |
clearColor(const SLCol4f &c) | SLGLState | |
clearColorBuffer() | SLGLState | inline |
clearColorDepthBuffer() | SLGLState | inline |
clearDepthBuffer() | SLGLState | inline |
colorMask(GLboolean r, GLboolean g, GLboolean b, GLboolean a) | SLGLState | |
cullFace(SLbool state) | SLGLState | |
currentMaterial(SLMaterial *mat) | SLGLState | inline |
currentMaterial() | SLGLState | inline |
deleteInstance() | SLGLState | static |
depthFunc(SLenum func) | SLGLState | |
depthMask(SLbool state) | SLGLState | |
depthTest(SLbool state) | SLGLState | |
errorCounts | SLGLState | private |
errorTexts | SLGLState | private |
getGLError(const char *file, int line, bool quit) | SLGLState | static |
getGLVersionNO() | SLGLState | |
getSLVersionNO() | SLGLState | |
glHasGeometryShaders() const | SLGLState | inline |
glIsES() const | SLGLState | inline |
glIsES2() const | SLGLState | inline |
glIsES3() const | SLGLState | inline |
glMaxTexSize() const | SLGLState | inline |
glMaxTexUnits() const | SLGLState | inline |
glRenderer() | SLGLState | inline |
glSLVersion() | SLGLState | inline |
glSLVersionNO() | SLGLState | inline |
glVendor() | SLGLState | inline |
glVersion() | SLGLState | inline |
glVersionNO() | SLGLState | inline |
glVersionNOf() const | SLGLState | inline |
hasExtension(const SLstring &e) | SLGLState | inline |
hasMultiSampling() const | SLGLState | inline |
initAll() | SLGLState | |
instance() | SLGLState | inlinestatic |
modelMatrix | SLGLState | |
multiSample(SLbool state) | SLGLState | |
onInitialize(const SLCol4f &clearColor) | SLGLState | |
pixelFormatIsSupported(SLint pixelFormat) | SLGLState | |
polygonLine(SLbool state) | SLGLState | |
polygonOffsetFill(SLbool enabled, SLfloat factor=-1.0f, SLfloat units=-1.0f) | SLGLState | |
polygonOffsetLine(SLbool enabled, SLfloat factor=-1.0f, SLfloat units=-1.0f) | SLGLState | |
polygonOffsetPoint(SLbool enabled, SLfloat factor=-1.0f, SLfloat units=-1.0f) | SLGLState | |
projectionMatrix | SLGLState | |
readPixels(void *buffer) | SLGLState | |
SLGLState() | SLGLState | private |
textureMatrix | SLGLState | |
unbindAnythingAndFlush() | SLGLState | |
useProgram(SLuint progID) | SLGLState | |
viewMatrix | SLGLState | |
viewport(SLint x, SLint y, SLsizei width, SLsizei height) | SLGLState | |
viewport() | SLGLState | inline |
viewportMatrix() | SLGLState | inline |
~SLGLState() | SLGLState | private |