SLProject  4.2.000
A platform independent 3D computer graphics framework for desktop OS, Android, iOS and online in web browsers
SLGLUniform< T > Member List

This is the complete list of members for SLGLUniform< T >, including all inherited members.

_incSLGLUniform< T >private
_keyboardDeltaPosSLEventHandlerprotected
_keyIncSLGLUniform< T >private
_maxSLGLUniform< T >private
_minSLGLUniform< T >private
_mouseRotationFactorSLEventHandlerprotected
_nameSLGLUniform< T >private
_typeSLGLUniform< T >private
_valueSLGLUniform< T >private
getValueSLGLUniform< T >private
mouseRotationFactor(SLfloat rf)SLEventHandlerinline
mouseRotationFactor()SLEventHandlerinline
name()SLGLUniform< T >inline
onDoubleClick(const SLMouseButton button, const SLint x, const SLint y, const SLKey mod)SLEventHandlerinlinevirtual
onKeyPress(const SLKey key, const SLKey mod) overrideSLGLUniform< T >inlinevirtual
onKeyRelease(const SLKey key, const SLKey mod)SLEventHandlerinlinevirtual
onMouseDown(const SLMouseButton button, const SLint x, const SLint y, const SLKey mod)SLEventHandlerinlinevirtual
onMouseMove(const SLMouseButton button, const SLint x, const SLint y, const SLKey mod)SLEventHandlerinlinevirtual
onMouseUp(const SLMouseButton button, const SLint x, const SLint y, const SLKey mod)SLEventHandlerinlinevirtual
onMouseWheel(const SLint delta, const SLKey mod)SLEventHandlerinlinevirtual
onRotationPYR(const SLfloat pitchRAD, const SLfloat yawRAD, const SLfloat rollRAD)SLEventHandlerinlinevirtual
onTouch2Down(const SLint x1, const SLint y1, const SLint x2, const SLint y2)SLEventHandlerinlinevirtual
onTouch2Move(const SLint x1, const SLint y1, const SLint x2, const SLint y2)SLEventHandlerinlinevirtual
onTouch2Up(const SLint x1, const SLint y1, const SLint x2, const SLint y2)SLEventHandlerinlinevirtual
onTouch3Down(const SLint x1, const SLint y1)SLEventHandlerinlinevirtual
onTouch3Move(const SLint x1, const SLint y1)SLEventHandlerinlinevirtual
onTouch3Up(const SLint x1, const SLint y1)SLEventHandlerinlinevirtual
SLEventHandler()SLEventHandlerinline
SLGLUniform(SLUniformType type, const SLchar *name, T value, T inc=0.0f, T min=0.0f, T max=0.0f, SLKey keyInc=K_none)SLGLUniform< T >inline
SLGLUniform(const SLchar *name, function< T(void)> getFunc)SLGLUniform< T >inline
value()SLGLUniform< T >inline
~SLEventHandler()SLEventHandlerinlinevirtual