SLProject
4.3.020
A platform independent 3D computer graphics framework for desktop OS, Android, iOS and online in web browsers
SLRay Member List
This is the complete list of members for
SLRay
, including all inherited members.
avgDepth
SLRay
static
backgroundColor
SLRay
contrib
SLRay
depth
SLRay
depthReached
SLRay
static
diffuseMC
(SLRay *scattered) const
SLRay
dir
SLRay
dirOS
SLRay
hitAO
SLRay
hitMatIsDiffuse
() const
SLRay
inline
hitMatIsReflective
() const
SLRay
inline
hitMatIsTransparent
() const
SLRay
inline
hitMesh
SLRay
hitNode
SLRay
hitNormal
SLRay
hitPoint
SLRay
hitTexColor
SLRay
hitTriangle
SLRay
hitU
SLRay
hitV
SLRay
ignoredRays
SLRay
static
intersections
SLRay
static
invDir
SLRay
invDirOS
SLRay
isInsideVolume
SLRay
isOutside
SLRay
isShaded
() const
SLRay
inline
length
SLRay
lightDist
SLRay
lobeToWorld
(const SLVec3f &lobeAxis)
SLRay
static
maxDepth
SLRay
static
maxDepthReached
SLRay
static
minContrib
SLRay
static
normalizeNormal
()
SLRay
inline
origin
SLRay
originOS
SLRay
primaryRays
SLRay
static
print
() const
SLRay
reflect
(SLRay *reflected) const
SLRay
reflectedRays
SLRay
static
reflectMC
(SLRay *reflected, const SLMat3f &rotMat) const
SLRay
refract
(SLRay *refracted)
SLRay
refractedRays
SLRay
static
refractMC
(SLRay *refracted, const SLMat3f &rotMat) const
SLRay
setDir
(const SLVec3f &Dir)
SLRay
inline
setDirOS
(const SLVec3f &Dir)
SLRay
inline
shadowRays
SLRay
static
sign
SLRay
signOS
SLRay
SLRay
(SLSceneView *sv=nullptr)
SLRay
explicit
SLRay
(const SLVec3f &Origin, const SLVec3f &Dir, SLfloat X, SLfloat Y, const SLCol4f &backColor, SLSceneView *sv)
SLRay
SLRay
(SLfloat distToLight, const SLVec3f &dirToLight, SLRay *rayFromHitPoint)
SLRay
srcMesh
SLRay
srcNode
SLRay
srcTriangle
SLRay
subsampledPixels
SLRay
static
subsampledRays
SLRay
static
sv
SLRay
tests
SLRay
static
tirRays
SLRay
static
tmax
SLRay
tmin
SLRay
totalNumRays
()
SLRay
inline
static
type
SLRay
x
SLRay
y
SLRay
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