SLProject  4.2.000
A platform independent 3D computer graphics framework for desktop OS, Android, iOS and online in web browsers
SLRay Member List

This is the complete list of members for SLRay, including all inherited members.

avgDepthSLRaystatic
backgroundColorSLRay
contribSLRay
depthSLRay
depthReachedSLRaystatic
diffuseMC(SLRay *scattered) constSLRay
diffuseMC(SLRay *scattered)SLRay
diffusePhotonsSLRaystatic
dirSLRay
dirOSSLRay
emittedPhotonsSLRaystatic
hitAOSLRay
hitMatSLRay
hitMatIsDiffuse() constSLRayinline
hitMatIsReflective() constSLRayinline
hitMatIsTransparent() constSLRayinline
hitMeshSLRay
hitNodeSLRay
hitNormalSLRay
hitPointSLRay
hitShapeSLRay
hitTexColSLRay
hitTexColorSLRay
hitTriangleSLRay
hitTriangleSLRay
hitUSLRay
hitVSLRay
ignoredRaysSLRaystatic
ignoreLightsSLRaystatic
intersectionsSLRaystatic
invDirSLRay
invDirOSSLRay
isInsideVolumeSLRay
isOutsideSLRay
isShaded() constSLRayinline
isShaded()SLRayinline
lengthSLRay
lightDistSLRay
maxDepthSLRaystatic
maxDepthReachedSLRaystatic
minContribSLRaystatic
nodeDiffuse()SLRayinline
nodeReflectance()SLRayinline
nodeTransparency()SLRayinline
normalizeNormal()SLRayinline
normalizeNormal()SLRay
originSLRay
originMatSLRay
originOSSLRay
originShapeSLRay
originTriaSLRay
primaryRaysSLRaystatic
print() constSLRay
print()SLRay
randomSLRaystatic
reflect(SLRay *reflected) constSLRay
reflect(SLRay *reflected)SLRay
reflectedPhotonsSLRaystatic
reflectedRaysSLRaystatic
reflectMC(SLRay *reflected, const SLMat3f &rotMat) constSLRay
reflectMC(SLRay *reflected, SLMat3f rotMat)SLRay
refract(SLRay *refracted)SLRay
refract(SLRay *refracted)SLRay
refractedPhotonsSLRaystatic
refractedRaysSLRaystatic
refractMC(SLRay *refracted, const SLMat3f &rotMat) constSLRay
refractMC(SLRay *refracted, SLMat3f rotMat)SLRay
setDir(const SLVec3f &Dir)SLRayinline
setDir(SLVec3f Dir)SLRayinline
setDirOS(const SLVec3f &Dir)SLRayinline
setDirOS(SLVec3f Dir)SLRayinline
shadowRaysSLRaystatic
signSLRay
signOSSLRay
SLRay(SLSceneView *sv=nullptr)SLRayexplicit
SLRay(const SLVec3f &Origin, const SLVec3f &Dir, SLfloat X, SLfloat Y, const SLCol4f &backColor, SLSceneView *sv)SLRay
SLRay(SLfloat distToLight, const SLVec3f &dirToLight, SLRay *rayFromHitPoint)SLRay
SLRay()SLRay
SLRay(SLVec3f Origin, SLVec3f Dir, SLint X, SLint Y)SLRay
SLRay(SLfloat distToLight, SLVec3f dirToLight, SLRay *rayFromHitPoint)SLRay
SLRay(SLVec3f origin, SLVec3f dir, SLRayType type, SLShape *originShape, SLfloat length=SL_FLOAT_MAX, SLint depth=1)SLRay
srcMeshSLRay
srcNodeSLRay
srcTriangleSLRay
subsampledPixelsSLRaystatic
subsampledRaysSLRaystatic
svSLRay
testsSLRaystatic
tirPhotonsSLRaystatic
tirRaysSLRaystatic
tmaxSLRay
tminSLRay
totalNumRays()SLRayinlinestatic
typeSLRay
xSLRay
ySLRay