avgDepth | SLRay | static |
backgroundColor | SLRay | |
contrib | SLRay | |
depth | SLRay | |
depthReached | SLRay | static |
diffuseMC(SLRay *scattered) const | SLRay | |
diffuseMC(SLRay *scattered) | SLRay | |
diffusePhotons | SLRay | static |
dir | SLRay | |
dirOS | SLRay | |
emittedPhotons | SLRay | static |
hitAO | SLRay | |
hitMat | SLRay | |
hitMatIsDiffuse() const | SLRay | inline |
hitMatIsReflective() const | SLRay | inline |
hitMatIsTransparent() const | SLRay | inline |
hitMesh | SLRay | |
hitNode | SLRay | |
hitNormal | SLRay | |
hitPoint | SLRay | |
hitShape | SLRay | |
hitTexCol | SLRay | |
hitTexColor | SLRay | |
hitTriangle | SLRay | |
hitTriangle | SLRay | |
hitU | SLRay | |
hitV | SLRay | |
ignoredRays | SLRay | static |
ignoreLights | SLRay | static |
intersections | SLRay | static |
invDir | SLRay | |
invDirOS | SLRay | |
isInsideVolume | SLRay | |
isOutside | SLRay | |
isShaded() const | SLRay | inline |
isShaded() | SLRay | inline |
length | SLRay | |
lightDist | SLRay | |
maxDepth | SLRay | static |
maxDepthReached | SLRay | static |
minContrib | SLRay | static |
nodeDiffuse() | SLRay | inline |
nodeReflectance() | SLRay | inline |
nodeTransparency() | SLRay | inline |
normalizeNormal() | SLRay | inline |
normalizeNormal() | SLRay | |
origin | SLRay | |
originMat | SLRay | |
originOS | SLRay | |
originShape | SLRay | |
originTria | SLRay | |
primaryRays | SLRay | static |
print() const | SLRay | |
print() | SLRay | |
random | SLRay | static |
reflect(SLRay *reflected) const | SLRay | |
reflect(SLRay *reflected) | SLRay | |
reflectedPhotons | SLRay | static |
reflectedRays | SLRay | static |
reflectMC(SLRay *reflected, const SLMat3f &rotMat) const | SLRay | |
reflectMC(SLRay *reflected, SLMat3f rotMat) | SLRay | |
refract(SLRay *refracted) | SLRay | |
refract(SLRay *refracted) | SLRay | |
refractedPhotons | SLRay | static |
refractedRays | SLRay | static |
refractMC(SLRay *refracted, const SLMat3f &rotMat) const | SLRay | |
refractMC(SLRay *refracted, SLMat3f rotMat) | SLRay | |
setDir(const SLVec3f &Dir) | SLRay | inline |
setDir(SLVec3f Dir) | SLRay | inline |
setDirOS(const SLVec3f &Dir) | SLRay | inline |
setDirOS(SLVec3f Dir) | SLRay | inline |
shadowRays | SLRay | static |
sign | SLRay | |
signOS | SLRay | |
SLRay(SLSceneView *sv=nullptr) | SLRay | explicit |
SLRay(const SLVec3f &Origin, const SLVec3f &Dir, SLfloat X, SLfloat Y, const SLCol4f &backColor, SLSceneView *sv) | SLRay | |
SLRay(SLfloat distToLight, const SLVec3f &dirToLight, SLRay *rayFromHitPoint) | SLRay | |
SLRay() | SLRay | |
SLRay(SLVec3f Origin, SLVec3f Dir, SLint X, SLint Y) | SLRay | |
SLRay(SLfloat distToLight, SLVec3f dirToLight, SLRay *rayFromHitPoint) | SLRay | |
SLRay(SLVec3f origin, SLVec3f dir, SLRayType type, SLShape *originShape, SLfloat length=SL_FLOAT_MAX, SLint depth=1) | SLRay | |
srcMesh | SLRay | |
srcNode | SLRay | |
srcTriangle | SLRay | |
subsampledPixels | SLRay | static |
subsampledRays | SLRay | static |
sv | SLRay | |
tests | SLRay | static |
tirPhotons | SLRay | static |
tirRays | SLRay | static |
tmax | SLRay | |
tmin | SLRay | |
totalNumRays() | SLRay | inlinestatic |
type | SLRay | |
x | SLRay | |
y | SLRay | |