SLProject  4.2.000
A platform independent 3D computer graphics framework for desktop OS, Android, iOS and online in web browsers
WAIMapStorage Member List

This is the complete list of members for WAIMapStorage, including all inherited members.

convertCVMatToVector(const cv::Mat &mat)WAIMapStoragestatic
convertToCVMat(const SLMat4f slMat)WAIMapStoragestatic
convertToSLMat(const cv::Mat &cvMat)WAIMapStoragestatic
loadCVMatFromBinaryStream(uint8_t **data, int rows, int cols, int type)WAIMapStoragestatic
loadKeyFrameVideoMatching(std::vector< int > &keyFrameVideoMatching, std::vector< std::string > &vidname, const std::string &mapDir, const std::string outputKFMatchingFile)WAIMapStoragestatic
loadMap(WAIMap *waiMap, cv::Mat &mapNodeOm, WAIOrbVocabulary *voc, std::string path, bool loadImgs, bool fixKfsAndMPts)WAIMapStoragestatic
loadMapBinary(WAIMap *waiMap, cv::Mat &mapNodeOm, WAIOrbVocabulary *voc, std::string path, bool loadImgs, bool fixKfsAndMPts)WAIMapStoragestatic
loadVectorFromBinaryStream(uint8_t **data, int count)WAIMapStoragestatic
saveKeyFrameVideoMatching(std::vector< int > &keyFrameVideoMatching, std::vector< std::string > vidname, const std::string &mapDir, const std::string outputKFMatchingFile)WAIMapStoragestatic
saveMap(WAIMap *waiMap, SLNode *mapNode, std::string fileName, std::string imgDir="", bool saveBOW=true)WAIMapStoragestatic
saveMapBinary(WAIMap *waiMap, SLNode *mapNode, std::string fileName, std::string imgDir="", bool saveBOW=true)WAIMapStoragestatic
saveMapRaw(WAIMap *waiMap, SLNode *mapNode, std::string fileName, std::string imgDir="")WAIMapStoragestatic
writeCVMatToBinaryFile(FILE *f, const cv::Mat &mat)WAIMapStoragestatic
writeVectorToBinaryFile(FILE *f, const std::vector< T > vec)WAIMapStoragestatic