SLProject
4.2.000
A platform independent 3D computer graphics framework for desktop OS, Android, iOS and online in web browsers
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This is the complete list of members for WAIMapStorage, including all inherited members.
convertCVMatToVector(const cv::Mat &mat) | WAIMapStorage | static |
convertToCVMat(const SLMat4f slMat) | WAIMapStorage | static |
convertToSLMat(const cv::Mat &cvMat) | WAIMapStorage | static |
loadCVMatFromBinaryStream(uint8_t **data, int rows, int cols, int type) | WAIMapStorage | static |
loadKeyFrameVideoMatching(std::vector< int > &keyFrameVideoMatching, std::vector< std::string > &vidname, const std::string &mapDir, const std::string outputKFMatchingFile) | WAIMapStorage | static |
loadMap(WAIMap *waiMap, cv::Mat &mapNodeOm, WAIOrbVocabulary *voc, std::string path, bool loadImgs, bool fixKfsAndMPts) | WAIMapStorage | static |
loadMapBinary(WAIMap *waiMap, cv::Mat &mapNodeOm, WAIOrbVocabulary *voc, std::string path, bool loadImgs, bool fixKfsAndMPts) | WAIMapStorage | static |
loadVectorFromBinaryStream(uint8_t **data, int count) | WAIMapStorage | static |
saveKeyFrameVideoMatching(std::vector< int > &keyFrameVideoMatching, std::vector< std::string > vidname, const std::string &mapDir, const std::string outputKFMatchingFile) | WAIMapStorage | static |
saveMap(WAIMap *waiMap, SLNode *mapNode, std::string fileName, std::string imgDir="", bool saveBOW=true) | WAIMapStorage | static |
saveMapBinary(WAIMap *waiMap, SLNode *mapNode, std::string fileName, std::string imgDir="", bool saveBOW=true) | WAIMapStorage | static |
saveMapRaw(WAIMap *waiMap, SLNode *mapNode, std::string fileName, std::string imgDir="") | WAIMapStorage | static |
writeCVMatToBinaryFile(FILE *f, const cv::Mat &mat) | WAIMapStorage | static |
writeVectorToBinaryFile(FILE *f, const std::vector< T > vec) | WAIMapStorage | static |