SLProject  4.2.000
A platform independent 3D computer graphics framework for desktop OS, Android, iOS and online in web browsers
AppDelegate.h
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1 /**
2  * \file AppDelegate.h
3  * \brief Declaration of the callbacks in ObjectivC for iOS
4  * \details The most eventhadlers will call the C interface in SLInterface.h
5  * For more info about App framework see:
6  * https://cpvrlab.github.io/SLProject4/app-framework.html
7  * For more info on how to build for the iOS platform see:
8  * https://github.com/cpvrlab/SLProject4/wiki/Build-on-MacOS-with-XCode-for-iOS
9  * \date June 2024
10  * \authors Marino von Wattenwyl
11  * \copyright http://opensource.org/licenses/GPL-3.0
12  * \remarks Please use clangformat to format the code. See more code style on
13  * https://github.com/cpvrlab/SLProject4/wiki/SLProject-Coding-Style
14 */
15 
16 #import <UIKit/UIKit.h>
17 
18 @class ViewController;
19 
20 @interface AppDelegate : UIResponder<UIApplicationDelegate>
21 
22 @property (strong, nonatomic) UIWindow* window;
23 @property (strong, nonatomic) ViewController* viewController;
24 
25 @end
UIWindow * window
Definition: AppDelegate.h:22
ViewController * viewController
Definition: AppDelegate.h:23