SLProject
4.2.000
A platform independent 3D computer graphics framework for desktop OS, Android, iOS and online in web browsers
AppDelegate.h
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/**
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* \file AppDelegate.h
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* \brief Declaration of the callbacks in ObjectivC for iOS
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* \details The most eventhadlers will call the C interface in SLInterface.h
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* For more info about App framework see:
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* https://cpvrlab.github.io/SLProject4/app-framework.html
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* For more info on how to build for the iOS platform see:
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* https://github.com/cpvrlab/SLProject4/wiki/Build-on-MacOS-with-XCode-for-iOS
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* \date June 2024
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* \authors Marino von Wattenwyl
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* \copyright http://opensource.org/licenses/GPL-3.0
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* \remarks Please use clangformat to format the code. See more code style on
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* https://github.com/cpvrlab/SLProject4/wiki/SLProject-Coding-Style
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*/
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#import <UIKit/UIKit.h>
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@class
ViewController
;
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@interface
AppDelegate
: UIResponder<UIApplicationDelegate>
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@property
(strong, nonatomic) UIWindow*
window
;
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@property
(strong, nonatomic)
ViewController
*
viewController
;
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@end
AppDelegate
Definition:
AppDelegate.h:20
AppDelegate::window
UIWindow * window
Definition:
AppDelegate.h:22
AppDelegate::viewController
ViewController * viewController
Definition:
AppDelegate.h:23
ViewController
Definition:
ViewController.h:12
apps
source
platforms
ios
AppDelegate.h
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