SLProject
4.2.000
A platform independent 3D computer graphics framework for desktop OS, Android, iOS and online in web browsers
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EventHandler.h
Go to the documentation of this file.
1
#ifndef SM_EVENT_HANDLER_H
2
#define SM_EVENT_HANDLER_H
3
4
#include <queue>
5
#include <
sm/Event.h
>
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7
namespace
sm
8
{
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class
EventHandler
10
{
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public
:
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void
addEvent
(
Event
* e)
13
{
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_events
.push(e);
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}
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protected
:
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std::queue<Event*>
_events
;
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};
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}
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#endif
// !
Event.h
Event class used in the state machine.
sm::EventHandler
Definition:
EventHandler.h:10
sm::EventHandler::addEvent
void addEvent(Event *e)
Definition:
EventHandler.h:12
sm::EventHandler::_events
std::queue< Event * > _events
Definition:
EventHandler.h:18
sm::Event
Event class used in the state machine.
Definition:
Event.h:32
sm
Collection of classes for a state machine implementation used in the Erleb-AR app.
Definition:
Event.h:25
apps
source
sm
EventHandler.h
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