16     SLint   circlePoints = 60;
 
   20     for (
SLint i = 0; i < circlePoints; ++i)
 
vector< SLVec3f > SLVVec3f
 
SLVec3< SLfloat > SLVec3f
 
Toplevel holder of the assets meshes, materials, textures and shaders.
 
SLCircle(SLAssetManager *assetMgr, SLstring name="Circle", SLMaterial *material=nullptr)
 
Defines a standard CG material with textures and a shader program.
 
SLPolyline creates a polyline object.
 
void buildMesh(const SLVVec3f &points, SLbool closed=false, SLMaterial *material=nullptr)
 
void fromPolar(T r, T phiRAD)
Calculates the vector from polar coords r & phi in radians (-pi < phi < pi)