10 #ifndef SLCOORDAXISARROW_H 
   11 #define SLCOORDAXISARROW_H 
Toplevel holder of the assets meshes, materials, textures and shaders.
 
Single arrow for coordinate axis.
 
void buildMesh(SLMaterial *material=nullptr)
 
SLfloat _arrowHeadWidth
Width of the arrow head.
 
SLfloat _arrowHeadLength
Lenght of the arrow head.
 
SLfloat _arrowThickness
Thickness of the arrow.
 
SLCoordAxisArrow(SLAssetManager *assetMgr, SLMaterial *material=nullptr, SLfloat arrowThickness=0.05f, SLfloat arrowHeadLenght=0.2f, SLfloat arrowHeadWidth=0.1f)
 
Defines a standard CG material with textures and a shader program.
 
An SLMesh object is a triangulated mesh, drawn with one draw call.