10 #ifndef SLCOORDAXISARROW_H
11 #define SLCOORDAXISARROW_H
Toplevel holder of the assets meshes, materials, textures and shaders.
Single arrow for coordinate axis.
void buildMesh(SLMaterial *material=nullptr)
SLfloat _arrowHeadWidth
Width of the arrow head.
SLfloat _arrowHeadLength
Lenght of the arrow head.
SLfloat _arrowThickness
Thickness of the arrow.
SLCoordAxisArrow(SLAssetManager *assetMgr, SLMaterial *material=nullptr, SLfloat arrowThickness=0.05f, SLfloat arrowHeadLenght=0.2f, SLfloat arrowHeadWidth=0.1f)
Defines a standard CG material with textures and a shader program.
An SLMesh object is a triangulated mesh, drawn with one draw call.