_animManager | SLScene | protected |
_assetManager | SLScene | protected |
_eventHandlers | SLScene | protected |
_firewood | AppDemoSceneParticleComplexFire | private |
_fps | SLScene | protected |
_frameTimeMS | SLScene | protected |
_frameTimesMS | SLScene | protected |
_info | SLScene | protected |
_lastUpdateTimeMS | SLScene | protected |
_lights | SLScene | protected |
_loadTimeMS | SLScene | protected |
_name | SLObject | protected |
_oculus | SLScene | protected |
_root2D | SLScene | protected |
_root3D | SLScene | protected |
_sceneID | AppDemoSceneParticleComplexFire | private |
_selectedMeshes | SLScene | protected |
_selectedNodes | SLScene | protected |
_skybox | SLScene | protected |
_stopAnimations | SLScene | protected |
_texCircle | AppDemoSceneParticleComplexFire | private |
_texFireCld | AppDemoSceneParticleComplexFire | private |
_texFireFlm | AppDemoSceneParticleComplexFire | private |
_texSmokeB | AppDemoSceneParticleComplexFire | private |
_texSmokeW | AppDemoSceneParticleComplexFire | private |
_texTorchFlm | AppDemoSceneParticleComplexFire | private |
_texTorchSmk | AppDemoSceneParticleComplexFire | private |
_texWallDIF | AppDemoSceneParticleComplexFire | private |
_texWallNRM | AppDemoSceneParticleComplexFire | private |
_torchL | AppDemoSceneParticleComplexFire | private |
_updateAABBTimesMS | SLScene | protected |
_updateAnimTimesMS | SLScene | protected |
_updateDODTimesMS | SLScene | protected |
_updateTimesMS | SLScene | protected |
_url | SLObject | protected |
animManager() | SLScene | inline |
AppDemoSceneParticleComplexFire(SLSceneID sceneID) | AppDemoSceneParticleComplexFire | |
assemble(SLAssetManager *am, SLSceneView *sv) override | AppDemoSceneParticleComplexFire | virtual |
assetManager() | SLScene | inline |
createComplexFire(SLAssetManager *am, SLScene *s, SLbool withLight, SLGLTexture *texFireCld, SLGLTexture *texFireFlm, SLint flipbookCols, SLint flipbookRows, SLGLTexture *texCircle, SLGLTexture *texSmokeB, SLGLTexture *texSmokeW) | AppDemoSceneParticleComplexFire | |
createTorchFire(SLAssetManager *am, SLScene *s, SLbool withLight, SLGLTexture *texFireCld, SLGLTexture *texFireFlm, SLint flipbookCols, SLint flipbookRows) | AppDemoSceneParticleComplexFire | |
deselectAllNodesAndMeshes() | SLScene | |
elapsedTimeMS() const | SLScene | inline |
elapsedTimeSec() const | SLScene | inline |
eventHandlers() | SLScene | inline |
fps() const | SLScene | inline |
frameTimesMS() | SLScene | inline |
info(SLstring i) | SLScene | inline |
info() | SLScene | inline |
init(SLAssetManager *am) | SLScene | |
initOculus(SLstring shaderDir) | SLScene | |
lights() | SLScene | inline |
loadTimeMS(SLfloat loadTimeMS) | SLScene | inline |
loadTimeMS() const | SLScene | inline |
name(const SLstring &Name) | SLObject | inline |
name() const | SLObject | inline |
nextCameraInScene(SLCamera *activeSVCam) | SLScene | |
numSceneCameras() | SLScene | |
oculus() | SLScene | inline |
onUpdate(bool renderTypeIsRT, bool voxelsAreShown, bool forceCPUSkinning) | SLScene | |
registerAssetsToLoad(SLAssetLoader &al) override | AppDemoSceneParticleComplexFire | virtual |
root2D(SLNode *root2D) | SLScene | inline |
root2D() | SLScene | inline |
root3D(SLNode *root3D) | SLScene | inline |
root3D() | SLScene | inline |
selectedMeshes() | SLScene | inline |
selectedNodes() | SLScene | inline |
selectNodeMesh(SLNode *nodeToSelect, SLMesh *meshToSelect) | SLScene | |
singleMeshFullSelected() | SLScene | inline |
singleNodeSelected() | SLScene | inline |
skybox(SLSkybox *skybox) | SLScene | inline |
skybox() | SLScene | inline |
SLObject(const SLstring &Name="", const SLstring &url="") | SLObject | inline |
SLScene(const SLstring &name) | SLScene | |
stopAnimations(SLbool stop) | SLScene | inline |
stopAnimations() const | SLScene | inline |
unInit() | SLScene | virtual |
updateAABBTimesMS() | SLScene | inline |
updateAnimTimesMS() | SLScene | inline |
updateDODTimesMS() | SLScene | inline |
updateTimesMS() | SLScene | inline |
url(const SLstring &url) | SLObject | inline |
url() const | SLObject | inline |
~SLObject() | SLObject | inlinevirtual |
~SLScene() override | SLScene | |