SLProject
4.2.000
A platform independent 3D computer graphics framework for desktop OS, Android, iOS and online in web browsers
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This is the complete list of members for SLBackground, including all inherited members.
_avgColor | SLBackground | private |
_colorAttributeProgram | SLBackground | private |
_colors | SLBackground | private |
_deletePrograms | SLBackground | private |
_fixAspectRatio | SLBackground | private |
_isUniform | SLBackground | private |
_name | SLObject | protected |
_rect | SLBackground | private |
_resX | SLBackground | private |
_resY | SLBackground | private |
_texture | SLBackground | private |
_textureError | SLBackground | private |
_textureOnlyProgram | SLBackground | private |
_url | SLObject | protected |
_vao | SLBackground | private |
avgColor() | SLBackground | inline |
colorAtPos(SLfloat x, SLfloat y, SLfloat width, SLfloat height) | SLBackground | |
colors(const SLCol4f &uniformColor) | SLBackground | |
colors(const SLCol4f &topColor, const SLCol4f &bottomColor) | SLBackground | |
colors(const SLCol4f &topLeftColor, const SLCol4f &bottomLeftColor, const SLCol4f &topRightColor, const SLCol4f &bottomRightColor) | SLBackground | |
colors() | SLBackground | inline |
isUniform() const | SLBackground | inline |
name(const SLstring &Name) | SLObject | inline |
name() const | SLObject | inline |
rebuild() | SLBackground | inline |
rect() const | SLBackground | inline |
render(SLint widthPX, SLint heightPX) | SLBackground | |
renderInScene(const SLMat4f &wm, const SLVec3f <, const SLVec3f &LB, const SLVec3f &RT, const SLVec3f &RB) | SLBackground | |
SLBackground(SLstring shaderDir) | SLBackground | |
SLBackground(SLGLProgram *textureOnlyProgram, SLGLProgram *colorAttributeProgram) | SLBackground | |
SLObject(const SLstring &Name="", const SLstring &url="") | SLObject | inline |
texture(SLGLTexture *backgroundTexture, bool fixAspectRatio=false) | SLBackground | |
texture() | SLBackground | inline |
url(const SLstring &url) | SLObject | inline |
url() const | SLObject | inline |
~SLBackground() | SLBackground | |
~SLObject() | SLObject | inlinevirtual |