SLProject
4.2.000
A platform independent 3D computer graphics framework for desktop OS, Android, iOS and online in web browsers
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This is the complete list of members for SLGLDepthBuffer, including all inherited members.
_dimensions | SLGLDepthBuffer | private |
_fboID | SLGLDepthBuffer | private |
_name | SLObject | private |
_prevFboID | SLGLDepthBuffer | private |
_target | SLGLDepthBuffer | private |
_texID | SLGLDepthBuffer | private |
_url | SLObject | private |
bind() | SLGLDepthBuffer | |
bindActive(SLuint texUnit) const | SLGLDepthBuffer | |
bindFace(SLenum face) const | SLGLDepthBuffer | |
dimensions() | SLGLDepthBuffer | inline |
name(const SLstring &Name) | SLObject | inlineprivate |
name() const | SLObject | inlineprivate |
readPixels() const | SLGLDepthBuffer | |
SLGLDepthBuffer(const SLVec2i &dimensions, SLenum magFilter=GL_NEAREST, SLenum minFilter=GL_NEAREST, SLint wrap=GL_REPEAT, SLfloat borderColor[]=nullptr, SLenum target=GL_TEXTURE_2D, SLstring name="SM-DepthBuffer") | SLGLDepthBuffer | |
SLObject(const SLstring &Name="", const SLstring &url="") | SLObject | inlineprivate |
target() | SLGLDepthBuffer | inline |
texID() | SLGLDepthBuffer | inline |
unbind() | SLGLDepthBuffer | |
url(const SLstring &url) | SLObject | inlineprivate |
url() const | SLObject | inlineprivate |
~SLGLDepthBuffer() | SLGLDepthBuffer | |
~SLObject() | SLObject | inlineprivatevirtual |