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SLProject
4.2.000
A platform independent 3D computer graphics framework for desktop OS, Android, iOS and online in web browsers
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This is the complete list of members for SLGLDepthBuffer, including all inherited members.
| _dimensions | SLGLDepthBuffer | private |
| _fboID | SLGLDepthBuffer | private |
| _name | SLObject | private |
| _prevFboID | SLGLDepthBuffer | private |
| _target | SLGLDepthBuffer | private |
| _texID | SLGLDepthBuffer | private |
| _url | SLObject | private |
| bind() | SLGLDepthBuffer | |
| bindActive(SLuint texUnit) const | SLGLDepthBuffer | |
| bindFace(SLenum face) const | SLGLDepthBuffer | |
| dimensions() | SLGLDepthBuffer | inline |
| name(const SLstring &Name) | SLObject | inlineprivate |
| name() const | SLObject | inlineprivate |
| readPixels() const | SLGLDepthBuffer | |
| SLGLDepthBuffer(const SLVec2i &dimensions, SLenum magFilter=GL_NEAREST, SLenum minFilter=GL_NEAREST, SLint wrap=GL_REPEAT, SLfloat borderColor[]=nullptr, SLenum target=GL_TEXTURE_2D, SLstring name="SM-DepthBuffer") | SLGLDepthBuffer | |
| SLObject(const SLstring &Name="", const SLstring &url="") | SLObject | inlineprivate |
| target() | SLGLDepthBuffer | inline |
| texID() | SLGLDepthBuffer | inline |
| unbind() | SLGLDepthBuffer | |
| url(const SLstring &url) | SLObject | inlineprivate |
| url() const | SLObject | inlineprivate |
| ~SLGLDepthBuffer() | SLGLDepthBuffer | |
| ~SLObject() | SLObject | inlineprivatevirtual |