SLProject
4.2.000
A platform independent 3D computer graphics framework for desktop OS, Android, iOS and online in web browsers
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This is the complete list of members for SLGLShader, including all inherited members.
_code | SLGLShader | protected |
_file | SLGLShader | protected |
_name | SLObject | protected |
_shaderID | SLGLShader | protected |
_type | SLGLShader | protected |
_url | SLObject | protected |
code() | SLGLShader | inline |
code(SLstring strCode) | SLGLShader | inline |
createAndCompile(SLVLight *lights) | SLGLShader | private |
file(SLstring strFile) | SLGLShader | inline |
load(const SLstring &filename) | SLGLShader | |
loadFromMemory(const SLstring &program) | SLGLShader | |
name(const SLstring &Name) | SLObject | inline |
name() const | SLObject | inline |
preprocessDefinePragmas(SLstring inCode, SLVLight *lights) | SLGLShader | private |
preprocessIncludePragmas(SLstring inCode) | SLGLShader | private |
removeComments(SLstring src) | SLGLShader | static |
shaderID() const | SLGLShader | inline |
SLGLProgram class | SLGLShader | friend |
SLGLShader() | SLGLShader | |
SLGLShader(const SLstring &filename, SLShaderType type) | SLGLShader | |
SLObject(const SLstring &Name="", const SLstring &url="") | SLObject | inline |
type() | SLGLShader | inline |
typeName() | SLGLShader | |
url(const SLstring &url) | SLObject | inline |
url() const | SLObject | inline |
~SLGLShader() override | SLGLShader | |
~SLObject() | SLObject | inlinevirtual |