12 #import <Foundation/Foundation.h> 
   24     struct stat stFileInfo;
 
   25     if (stat(pathfilename.c_str(), &stFileInfo) == 0)
 
   31     NSString*   nsPath = [NSString stringWithCString:path.c_str()
 
   32                                           encoding:[NSString defaultCStringEncoding]];
 
   33     NSString*   nsFile = [NSString stringWithCString:file.c_str()
 
   34                                           encoding:[NSString defaultCStringEncoding]];
 
   36     NSFileManager* fileManager = [NSFileManager defaultManager];
 
   37     if ([fileManager fileExistsAtPath:nsPath])
 
   40         [fileManager fileExistsAtPath:nsPath isDirectory:(&isDir)];
 
   44             contents = [fileManager contentsOfDirectoryAtPath:nsPath error:nil];
 
   47             for (NSString* entity in contents)
 
   51                 if ([entity length] == [nsFile length])
 
   53                     if ([entity caseInsensitiveCompare:nsFile] == NSOrderedSame)
 
   56                         pathfilename = path + [entity UTF8String];
 
   68     vector<string> folderContent;
 
   74     NSString* nsPath   = [NSString stringWithCString:path.c_str()
 
   75                                           encoding:[NSString defaultCStringEncoding]];
 
   76     [NSString stringWithCString:folder.c_str() encoding:[NSString defaultCStringEncoding]];
 
   78     NSFileManager* fileManager = [NSFileManager defaultManager];
 
   80     if ([fileManager fileExistsAtPath:nsPath])
 
   83         [fileManager fileExistsAtPath:nsPath isDirectory:(&isDir)];
 
   88             contents = [fileManager contentsOfDirectoryAtPath:nsPath error:nil];
 
   90             for (NSString* entity in contents)
 
   93                     folderContent.emplace_back(path + [entity UTF8String]);
 
   95                     folderContent.emplace_back([entity UTF8String]);
 
  105     NSArray*  paths            = NSSearchPathForDirectoriesInDomains(NSLibraryDirectory,
 
  108     NSString* libraryDirectory = [paths objectAtIndex:0];
 
  109     string    configDir        = [libraryDirectory UTF8String];
 
  110     configDir += 
"/SLProject";
 
  111     NSString* configPath = [NSString stringWithUTF8String:configDir.c_str()];
 
  115     if (![[NSFileManager defaultManager] fileExistsAtPath:configPath])
 
  116         [[NSFileManager defaultManager] createDirectoryAtPath:configPath
 
  117                                   withIntermediateDirectories:NO
 
  121     return configDir + 
"/";
 
  128     NSString* bundlePath = [[NSBundle mainBundle] resourcePath];
 
  129     string    cwd        = [bundlePath UTF8String];
 
  136         return remove(pathfilename.c_str()) != 0;
 
static bool deleteFile(std::string &pathfilename)
Deletes a file on the filesystem.
 
static std::vector< std::string > getAllNamesInDir(const std::string &dirName, bool fullPath=true)
Returns all files and folders in a directory as a vector.
 
static std::string getCurrentWorkingDir()
Returns the working directory.
 
static bool fileExists(std::string &pathfilename)
Returns true if a file exists.
 
static std::string getAppsWritableDir()
Returns the writable configuration directory.
 
string getFileName(const string &pathFilename)
Returns the filename of path-filename string.
 
string getPath(const string &pathFilename)
Returns the path w. '\' of path-filename string.