SLProject  4.2.000
A platform independent 3D computer graphics framework for desktop OS, Android, iOS and online in web browsers
SLGLOculusFB.h File Reference

OpenGL Frame Buffer Object for the Oculus Rift Display. More...

#include <SLCamera.h>
#include <SLGLVertexArray.h>
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Classes

class  SLGLOculusFB
 Wrapper around Oculus Rift and its Frame Buffer Objects. More...
 

Detailed Description

OpenGL Frame Buffer Object for the Oculus Rift Display.

Date
August 2014
Authors
Marc Wacker, Marcus Hudritsch
Remarks
Please use clangformat to format the code. See more code style on https://github.com/cpvrlab/SLProject4/wiki/SLProject-Coding-Style

Definition in file SLGLOculusFB.h.