float SLfloat
analog to GLfloat
unsigned int SLuint
analog to GLuint
bool SLbool
analog to GLbool
string SLstring
Redefinition of standard types for platform independence.
Toplevel holder of the assets meshes, materials, textures and shaders.
SLLens creates a lens mesh based on SLRevolver.
void initLens(SLfloat diopterBot, SLfloat diopterTop, SLfloat diameter, SLfloat thickness, SLuint stacks, SLuint slices, SLMaterial *mat)
Initialize the lens.
SLfloat _radiusTop
The radius of the top (back) side of the lens.
SLfloat calcSagitta(SLfloat radius)
Calculate the sagitta (s) for a given radius (r) and diameter (l+l) where l is half of the lens diame...
SLLens(SLAssetManager *assetMgr, double sphere, double cylinder, SLfloat diameter, SLfloat thickness, SLuint stacks=32, SLuint slices=32, SLstring name="lens mesh", SLMaterial *mat=nullptr)
Create a lens with given sphere, cylinder, diameter and thickness.
SLfloat generateLensTop(SLfloat radius)
Generate the top (back) part of the lens.
void generateLens(SLfloat radiusBot, SLfloat radiusTop, SLMaterial *mat)
Generate the lens with given front and back radius.
SLbool _pointOutput
debug helper
SLfloat _thickness
The space between the primary planes of lens sides.
SLfloat _diameter
The diameter of the lens.
SLfloat generateLensBot(SLfloat radius)
Generate the bottom (front) part of the lens.
SLfloat _radiusBot
The radius of the bot (front) side of the lens.
Defines a standard CG material with textures and a shader program.
const SLstring & name() const
SLRevolver is an SLMesh object built out of revolving points.