vector< SLVec3f > SLVVec3f
Toplevel holder of the assets meshes, materials, textures and shaders.
Defines a standard CG material with textures and a shader program.
An SLMesh object is a triangulated mesh, drawn with one draw call.
const SLstring & name() const
The SLPoints mesh object of witch the vertices are drawn as points.
SLPoints(SLAssetManager *assetMgr, const SLVVec3f &points, const SLstring &name="point cloud", SLMaterial *material=nullptr)
Ctor for a given vector of points.
Abstract base class for random 3D point generator.