vector< SLVec3f > SLVVec3f
 
Toplevel holder of the assets meshes, materials, textures and shaders.
 
Defines a standard CG material with textures and a shader program.
 
An SLMesh object is a triangulated mesh, drawn with one draw call.
 
const SLstring & name() const
 
The SLPoints mesh object of witch the vertices are drawn as points.
 
SLPoints(SLAssetManager *assetMgr, const SLVVec3f &points, const SLstring &name="point cloud", SLMaterial *material=nullptr)
Ctor for a given vector of points.
 
Abstract base class for random 3D point generator.