_camera | SLSceneView | protected |
_cullTimeMS | SLSceneView | protected |
_cullTimesMS | SLSceneView | protected |
_doAlphaSorting | SLSceneView | protected |
_doDepthTest | SLSceneView | protected |
_doFrustumCulling | SLSceneView | protected |
_doMultiSampling | SLSceneView | protected |
_doWaitOnIdle | SLSceneView | protected |
_dpi | SLSceneView | protected |
_draw2DTimeMS | SLSceneView | protected |
_draw2DTimesMS | SLSceneView | protected |
_draw3DTimeMS | SLSceneView | protected |
_draw3DTimesMS | SLSceneView | protected |
_drawBits | SLSceneView | protected |
_gotPainted | SLSceneView | protected |
_gui | SLSceneView | protected |
_inputManager | SLSceneView | protected |
_isFirstFrame | SLSceneView | protected |
_mouseDownL | SLSceneView | protected |
_mouseDownM | SLSceneView | protected |
_mouseDownR | SLSceneView | protected |
_mouseMod | SLSceneView | protected |
_name | SLObject | protected |
_nodesBlended2D | SLSceneView | protected |
_nodesBlended3D | SLSceneView | protected |
_nodesOpaque2D | SLSceneView | protected |
_nodesOpaque3D | SLSceneView | protected |
_nodesOverdrawn | SLSceneView | protected |
_oculusFB | SLSceneView | protected |
_pathtracer | SLSceneView | protected |
_raytracer | SLSceneView | protected |
_renderType | SLSceneView | protected |
_s | SLSceneView | protected |
_sceneViewCamera | SLSceneView | protected |
_screenCaptureIsRequested | SLSceneView | protected |
_screenCaptureWaitFrames | SLSceneView | protected |
_scrH | SLSceneView | protected |
_scrHdiv2 | SLSceneView | protected |
_scrW | SLSceneView | protected |
_scrWdiv2 | SLSceneView | protected |
_scrWdivH | SLSceneView | protected |
_shadowMapTimeMS | SLSceneView | protected |
_shadowMapTimesMS | SLSceneView | protected |
_stats2D | SLSceneView | protected |
_stats3D | SLSceneView | protected |
_stopPT | SLSceneView | protected |
_stopRT | SLSceneView | protected |
_touch | SLSceneView | protected |
_touchDowns | SLSceneView | protected |
_url | SLObject | protected |
_vaoCursor | SLSceneView | protected |
_vaoTouch | SLSceneView | protected |
_viewportAlign | SLSceneView | protected |
_viewportRatio | SLSceneView | protected |
_viewportRect | SLSceneView | protected |
_viewportSameAsVideo | SLSceneView | protected |
_visibleMaterials2D | SLSceneView | protected |
_visibleMaterials3D | SLSceneView | protected |
camera(SLCamera *camera) | SLSceneView | inline |
camera() | SLSceneView | inline |
cullTimesMS() | SLSceneView | inline |
doAlphaSorting(SLbool doAS) | SLSceneView | inline |
doAlphaSorting() const | SLSceneView | inline |
doDepthTest(SLbool doDT) | SLSceneView | inline |
doDepthTest() const | SLSceneView | inline |
doFrustumCulling(SLbool doFC) | SLSceneView | inline |
doFrustumCulling() const | SLSceneView | inline |
doMultiSampling(SLbool doMS) | SLSceneView | inline |
doMultiSampling() const | SLSceneView | inline |
doWaitOnIdle(SLbool doWI) | SLSceneView | inline |
doWaitOnIdle() const | SLSceneView | inline |
dpi() const | SLSceneView | inline |
draw2DGL() | SLSceneView | |
draw2DGLNodes() | SLSceneView | |
draw2DTimesMS() | SLSceneView | inline |
draw3DCT() | SLSceneView | |
draw3DGL(SLfloat elapsedTimeSec) | SLSceneView | |
draw3DGLAll() | SLSceneView | |
draw3DGLLines(SLVNode &nodes) | SLSceneView | |
draw3DGLLinesOverlay(SLVNode &nodes) | SLSceneView | |
draw3DGLNodes(SLVNode &nodes, SLbool alphaBlended, SLbool depthSorted) | SLSceneView | |
draw3DPT() | SLSceneView | |
draw3DRT() | SLSceneView | |
draw3DTimesMS() | SLSceneView | inline |
drawBit(SLuint bit) | SLSceneView | inline |
drawBits() | SLSceneView | inline |
gui() | SLSceneView | inline |
init(SLstring name, SLint screenWidth, SLint screenHeight, void *onWndUpdateCallback, void *onSelectNodeMeshCallback, SLUiInterface *gui, const string &configPath) | SLSceneView | |
initSceneViewCamera(const SLVec3f &dir=-SLVec3f::AXISZ, SLProjType proj=P_monoPerspective) | SLSceneView | |
isSceneViewCameraActive() | SLSceneView | inline |
name(const SLstring &Name) | SLObject | inline |
name() const | SLObject | inline |
nodesBlended2D() | SLSceneView | inline |
nodesBlended3D() | SLSceneView | inline |
nodesOpaque2D() | SLSceneView | inline |
nodesOpaque3D() | SLSceneView | inline |
nodesOverdrawn() | SLSceneView | inline |
oculusFB() | SLSceneView | inline |
onCharInput(SLuint c) | SLSceneView | virtual |
onDoubleClick(SLMouseButton button, SLint x, SLint y, SLKey mod) | SLSceneView | virtual |
onInitialize() | SLSceneView | |
onKeyPress(SLKey key, SLKey mod) | SLSceneView | virtual |
onKeyRelease(SLKey key, SLKey mod) | SLSceneView | virtual |
onMouseDown(SLMouseButton button, SLint scrX, SLint scrY, SLKey mod) | SLSceneView | virtual |
onMouseMove(SLint x, SLint y) | SLSceneView | virtual |
onMouseUp(SLMouseButton button, SLint scrX, SLint scrY, SLKey mod) | SLSceneView | virtual |
onMouseWheel(SLint delta, SLKey mod) | SLSceneView | virtual |
onMouseWheelPos(SLint wheelPos, SLKey mod) | SLSceneView | virtual |
onPaint() | SLSceneView | |
onResize(SLint width, SLint height) | SLSceneView | |
onSelectedNodeMesh | SLSceneView | |
onStartup() | SLSceneView | inlinevirtual |
onTouch2Down(SLint scrX1, SLint scrY1, SLint scrX2, SLint scrY2) | SLSceneView | virtual |
onTouch2Move(SLint scrX1, SLint scrY1, SLint scrX2, SLint scrY2) | SLSceneView | virtual |
onTouch2Up(SLint scrX1, SLint scrY1, SLint scrX2, SLint scrY2) | SLSceneView | virtual |
onWndUpdate | SLSceneView | |
pathtracer() | SLSceneView | inline |
postDraw() | SLSceneView | inlinevirtual |
postSceneLoad() | SLSceneView | inlinevirtual |
preDraw() | SLSceneView | inlinevirtual |
printStats() | SLSceneView | inline |
raytracer() | SLSceneView | inline |
renderType(SLRenderType rt) | SLSceneView | inline |
renderType() const | SLSceneView | inline |
s() | SLSceneView | inline |
saveFrameBufferAsImage(SLstring pathFilename, cv::Size targetSize=cv::Size(-1, -1)) | SLSceneView | |
scene(SLScene *scene) | SLSceneView | inline |
sceneViewCamera() | SLSceneView | inline |
screenCaptureIsRequested(bool doScreenCap) | SLSceneView | inline |
screenCaptureIsRequested() | SLSceneView | inline |
scrH(SLint scrH) | SLSceneView | inline |
scrH() const | SLSceneView | inline |
scrHdiv2() const | SLSceneView | inline |
scrW(SLint scrW) | SLSceneView | inline |
scrW() const | SLSceneView | inline |
scrWdiv2() const | SLSceneView | inline |
scrWdivH() const | SLSceneView | inline |
setViewportFromRatio(const SLVec2i &vpRatio, SLViewportAlign vpAlignment, SLbool vpSameAsVideo) | SLSceneView | |
shadowMapTimeMS() | SLSceneView | inline |
SLNode class | SLSceneView | friend |
SLObject(const SLstring &Name="", const SLstring &url="") | SLObject | inline |
SLOptixRaytracer class | SLSceneView | friend |
SLPathtracer class | SLSceneView | friend |
SLRaytracer class | SLSceneView | friend |
SLSceneView(SLScene *s, int dpi, SLInputManager &inputManager) | SLSceneView | |
startPathtracing(SLint maxDepth, SLint samples) | SLSceneView | |
startRaytracing(SLint maxDepth) | SLSceneView | |
stats2D() | SLSceneView | inline |
stats3D() | SLSceneView | inline |
switchToNextCameraInScene() | SLSceneView | |
switchToSceneViewCamera() | SLSceneView | |
unInit() | SLSceneView | |
url(const SLstring &url) | SLObject | inline |
url() const | SLObject | inline |
viewportAlign() const | SLSceneView | inline |
viewportH() const | SLSceneView | inline |
viewportRatio() const | SLSceneView | inline |
viewportRect() const | SLSceneView | inline |
viewportSameAsVideo(bool sameAsVideo) | SLSceneView | inline |
viewportSameAsVideo() const | SLSceneView | inline |
viewportW() const | SLSceneView | inline |
viewportWdivH() const | SLSceneView | inline |
visibleMaterials2D() | SLSceneView | inline |
visibleMaterials3D() | SLSceneView | inline |
windowTitle() | SLSceneView | |
~SLObject() | SLObject | inlinevirtual |
~SLSceneView() override | SLSceneView | |