SLProject  4.2.000
A platform independent 3D computer graphics framework for desktop OS, Android, iOS and online in web browsers
SLSceneView Member List

This is the complete list of members for SLSceneView, including all inherited members.

_cameraSLSceneViewprotected
_cullTimeMSSLSceneViewprotected
_cullTimesMSSLSceneViewprotected
_doAlphaSortingSLSceneViewprotected
_doDepthTestSLSceneViewprotected
_doFrustumCullingSLSceneViewprotected
_doMultiSamplingSLSceneViewprotected
_doWaitOnIdleSLSceneViewprotected
_dpiSLSceneViewprotected
_draw2DTimeMSSLSceneViewprotected
_draw2DTimesMSSLSceneViewprotected
_draw3DTimeMSSLSceneViewprotected
_draw3DTimesMSSLSceneViewprotected
_drawBitsSLSceneViewprotected
_gotPaintedSLSceneViewprotected
_guiSLSceneViewprotected
_inputManagerSLSceneViewprotected
_isFirstFrameSLSceneViewprotected
_mouseDownLSLSceneViewprotected
_mouseDownMSLSceneViewprotected
_mouseDownRSLSceneViewprotected
_mouseModSLSceneViewprotected
_nameSLObjectprotected
_nodesBlended2DSLSceneViewprotected
_nodesBlended3DSLSceneViewprotected
_nodesOpaque2DSLSceneViewprotected
_nodesOpaque3DSLSceneViewprotected
_nodesOverdrawnSLSceneViewprotected
_oculusFBSLSceneViewprotected
_pathtracerSLSceneViewprotected
_raytracerSLSceneViewprotected
_renderTypeSLSceneViewprotected
_sSLSceneViewprotected
_sceneViewCameraSLSceneViewprotected
_screenCaptureIsRequestedSLSceneViewprotected
_screenCaptureWaitFramesSLSceneViewprotected
_scrHSLSceneViewprotected
_scrHdiv2SLSceneViewprotected
_scrWSLSceneViewprotected
_scrWdiv2SLSceneViewprotected
_scrWdivHSLSceneViewprotected
_shadowMapTimeMSSLSceneViewprotected
_shadowMapTimesMSSLSceneViewprotected
_stats2DSLSceneViewprotected
_stats3DSLSceneViewprotected
_stopPTSLSceneViewprotected
_stopRTSLSceneViewprotected
_touchSLSceneViewprotected
_touchDownsSLSceneViewprotected
_urlSLObjectprotected
_vaoCursorSLSceneViewprotected
_vaoTouchSLSceneViewprotected
_viewportAlignSLSceneViewprotected
_viewportRatioSLSceneViewprotected
_viewportRectSLSceneViewprotected
_viewportSameAsVideoSLSceneViewprotected
_visibleMaterials2DSLSceneViewprotected
_visibleMaterials3DSLSceneViewprotected
camera(SLCamera *camera)SLSceneViewinline
camera()SLSceneViewinline
cullTimesMS()SLSceneViewinline
doAlphaSorting(SLbool doAS)SLSceneViewinline
doAlphaSorting() constSLSceneViewinline
doDepthTest(SLbool doDT)SLSceneViewinline
doDepthTest() constSLSceneViewinline
doFrustumCulling(SLbool doFC)SLSceneViewinline
doFrustumCulling() constSLSceneViewinline
doMultiSampling(SLbool doMS)SLSceneViewinline
doMultiSampling() constSLSceneViewinline
doWaitOnIdle(SLbool doWI)SLSceneViewinline
doWaitOnIdle() constSLSceneViewinline
dpi() constSLSceneViewinline
draw2DGL()SLSceneView
draw2DGLNodes()SLSceneView
draw2DTimesMS()SLSceneViewinline
draw3DCT()SLSceneView
draw3DGL(SLfloat elapsedTimeSec)SLSceneView
draw3DGLAll()SLSceneView
draw3DGLLines(SLVNode &nodes)SLSceneView
draw3DGLLinesOverlay(SLVNode &nodes)SLSceneView
draw3DGLNodes(SLVNode &nodes, SLbool alphaBlended, SLbool depthSorted)SLSceneView
draw3DPT()SLSceneView
draw3DRT()SLSceneView
draw3DTimesMS()SLSceneViewinline
drawBit(SLuint bit)SLSceneViewinline
drawBits()SLSceneViewinline
gui()SLSceneViewinline
init(SLstring name, SLint screenWidth, SLint screenHeight, void *onWndUpdateCallback, void *onSelectNodeMeshCallback, SLUiInterface *gui, const string &configPath)SLSceneView
initSceneViewCamera(const SLVec3f &dir=-SLVec3f::AXISZ, SLProjType proj=P_monoPerspective)SLSceneView
isSceneViewCameraActive()SLSceneViewinline
name(const SLstring &Name)SLObjectinline
name() constSLObjectinline
nodesBlended2D()SLSceneViewinline
nodesBlended3D()SLSceneViewinline
nodesOpaque2D()SLSceneViewinline
nodesOpaque3D()SLSceneViewinline
nodesOverdrawn()SLSceneViewinline
oculusFB()SLSceneViewinline
onCharInput(SLuint c)SLSceneViewvirtual
onDoubleClick(SLMouseButton button, SLint x, SLint y, SLKey mod)SLSceneViewvirtual
onInitialize()SLSceneView
onKeyPress(SLKey key, SLKey mod)SLSceneViewvirtual
onKeyRelease(SLKey key, SLKey mod)SLSceneViewvirtual
onMouseDown(SLMouseButton button, SLint scrX, SLint scrY, SLKey mod)SLSceneViewvirtual
onMouseMove(SLint x, SLint y)SLSceneViewvirtual
onMouseUp(SLMouseButton button, SLint scrX, SLint scrY, SLKey mod)SLSceneViewvirtual
onMouseWheel(SLint delta, SLKey mod)SLSceneViewvirtual
onMouseWheelPos(SLint wheelPos, SLKey mod)SLSceneViewvirtual
onPaint()SLSceneView
onResize(SLint width, SLint height)SLSceneView
onSelectedNodeMeshSLSceneView
onStartup()SLSceneViewinlinevirtual
onTouch2Down(SLint scrX1, SLint scrY1, SLint scrX2, SLint scrY2)SLSceneViewvirtual
onTouch2Move(SLint scrX1, SLint scrY1, SLint scrX2, SLint scrY2)SLSceneViewvirtual
onTouch2Up(SLint scrX1, SLint scrY1, SLint scrX2, SLint scrY2)SLSceneViewvirtual
onWndUpdateSLSceneView
pathtracer()SLSceneViewinline
postDraw()SLSceneViewinlinevirtual
postSceneLoad()SLSceneViewinlinevirtual
preDraw()SLSceneViewinlinevirtual
printStats()SLSceneViewinline
raytracer()SLSceneViewinline
renderType(SLRenderType rt)SLSceneViewinline
renderType() constSLSceneViewinline
s()SLSceneViewinline
saveFrameBufferAsImage(SLstring pathFilename, cv::Size targetSize=cv::Size(-1, -1))SLSceneView
scene(SLScene *scene)SLSceneViewinline
sceneViewCamera()SLSceneViewinline
screenCaptureIsRequested(bool doScreenCap)SLSceneViewinline
screenCaptureIsRequested()SLSceneViewinline
scrH(SLint scrH)SLSceneViewinline
scrH() constSLSceneViewinline
scrHdiv2() constSLSceneViewinline
scrW(SLint scrW)SLSceneViewinline
scrW() constSLSceneViewinline
scrWdiv2() constSLSceneViewinline
scrWdivH() constSLSceneViewinline
setViewportFromRatio(const SLVec2i &vpRatio, SLViewportAlign vpAlignment, SLbool vpSameAsVideo)SLSceneView
shadowMapTimeMS()SLSceneViewinline
SLNode classSLSceneViewfriend
SLObject(const SLstring &Name="", const SLstring &url="")SLObjectinline
SLOptixRaytracer classSLSceneViewfriend
SLPathtracer classSLSceneViewfriend
SLRaytracer classSLSceneViewfriend
SLSceneView(SLScene *s, int dpi, SLInputManager &inputManager)SLSceneView
startPathtracing(SLint maxDepth, SLint samples)SLSceneView
startRaytracing(SLint maxDepth)SLSceneView
stats2D()SLSceneViewinline
stats3D()SLSceneViewinline
switchToNextCameraInScene()SLSceneView
switchToSceneViewCamera()SLSceneView
unInit()SLSceneView
url(const SLstring &url)SLObjectinline
url() constSLObjectinline
viewportAlign() constSLSceneViewinline
viewportH() constSLSceneViewinline
viewportRatio() constSLSceneViewinline
viewportRect() constSLSceneViewinline
viewportSameAsVideo(bool sameAsVideo)SLSceneViewinline
viewportSameAsVideo() constSLSceneViewinline
viewportW() constSLSceneViewinline
viewportWdivH() constSLSceneViewinline
visibleMaterials2D()SLSceneViewinline
visibleMaterials3D()SLSceneViewinline
windowTitle()SLSceneView
~SLObject()SLObjectinlinevirtual
~SLSceneView() overrideSLSceneView