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SLProject
4.2.000
A platform independent 3D computer graphics framework for desktop OS, Android, iOS and online in web browsers
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#include <StateMachine.h>
Public Member Functions | |
| virtual void | invokeStateAction (StateMachine *sm, const EventData *data, const bool stateEntry, const bool stateExit) const |
Public Member Functions inherited from sm::StateBase | |
| virtual | ~StateBase () |
StateAction takes three template arguments: A state machine class, a state function event data type (derived from EventData) and a state machine member function pointer.
| SM | |
| Data | |
| Func |
Definition at line 55 of file StateMachine.h.
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inlinevirtual |
Called by the state machine to execute a state action.
| sm | A state machine instance |
| data | The event data |
| stateEntry | |
| stateExit |
Reimplemented from sm::StateBase.
Definition at line 58 of file StateMachine.h.