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    SLProject
    4.2.000
    
   A platform independent 3D computer graphics framework for desktop OS,  Android,  iOS and online in web browsers 
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#include <StateMachine.h>
Public Member Functions | |
| virtual void | invokeStateAction (StateMachine *sm, const EventData *data, const bool stateEntry, const bool stateExit) const | 
  Public Member Functions inherited from sm::StateBase | |
| virtual | ~StateBase () | 
StateAction takes three template arguments: A state machine class, a state function event data type (derived from EventData) and a state machine member function pointer.
| SM | |
| Data | |
| Func | 
Definition at line 55 of file StateMachine.h.
      
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  inlinevirtual | 
Called by the state machine to execute a state action.
| sm | A state machine instance | 
| data | The event data | 
| stateEntry | |
| stateExit | 
Reimplemented from sm::StateBase.
Definition at line 58 of file StateMachine.h.