SLProject
4.2.000
A platform independent 3D computer graphics framework for desktop OS, Android, iOS and online in web browsers
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In this scene you can see all light types: Directional, rectangular, spot and point light. All light types (SLLightDirect, SLLightRect, SLLightSpot) are derived from SLLight and can have a SLShadowMap. Only directional light (SLLightDirect) can create cascaded shadow maps. Double-click a light to see its shadow volume. With RMB > Show Properties you can see more properties under Node Properties > Shadow mapping.
Unfortunately, we can not embed externally hosted WebAssembly code on github.io.
Please open example in new tab
General help: