11 #ifndef APPNODESCENE_H
12 #define APPNODESCENE_H
void registerAssetsToLoad(SLAssetLoader &al) override
All scene specific assets have to be registered for async loading in here.
void assemble(SLAssetManager *am, SLSceneView *sv) override
After parallel loading of the assets the scene gets assembled in here.
Toplevel holder of the assets meshes, materials, textures and shaders.
SLNode represents a node in a hierarchical scene graph.
The SLScene class represents the top level instance holding the scene structure.
SceneView class represents a dynamic real time 3D view onto the scene.