Toplevel holder of the assets meshes, materials, textures and shaders.
Circle line mesh derived from SLPolyline.
SLCircle(SLAssetManager *assetMgr, SLstring name="Circle", SLMaterial *material=nullptr)
Defines a standard CG material with textures and a shader program.
const SLstring & name() const
SLPolyline creates a polyline object.