33 SLbool doubleSided =
false,
float SLfloat
analog to GLfloat
unsigned int SLuint
analog to GLuint
bool SLbool
analog to GLbool
string SLstring
Redefinition of standard types for platform independence.
Toplevel holder of the assets meshes, materials, textures and shaders.
SLDisk creates a disk mesh based on SLRevolver.
SLDisk(SLAssetManager *assetMgr, SLfloat radius=1.0f, const SLVec3f &revolveAxis=SLVec3f::AXISY, SLuint slices=36, SLbool doubleSided=false, SLstring name="disk mesh", SLMaterial *mat=nullptr)
SLbool _doubleSided
flag if disk has two sides
SLfloat _radius
radius of cone
Defines a standard CG material with textures and a shader program.
const SLstring & name() const
SLRevolver is an SLMesh object built out of revolving points.