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    SLProject
    4.2.000
    
   A platform independent 3D computer graphics framework for desktop OS,  Android,  iOS and online in web browsers 
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#include <SLCamera.h>Go to the source code of this file.
Classes | |
| struct | SLVertexOculus | 
| Distorted vertex used to draw in the Oculus frame buffer.  More... | |
| class | SLGLOculus | 
| Wrapper around Oculus Rift Devkit 2.  More... | |
Typedefs | |
| typedef vector< SLVertexOculus > | SLVVertexOculus | 
| typedef vector<SLVertexOculus> SLVVertexOculus | 
Definition at line 28 of file SLGLOculus.h.