SLProject
4.2.000
A platform independent 3D computer graphics framework for desktop OS, Android, iOS and online in web browsers
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#include <SLCamera.h>
Go to the source code of this file.
Classes | |
struct | SLVertexOculus |
Distorted vertex used to draw in the Oculus frame buffer. More... | |
class | SLGLOculus |
Wrapper around Oculus Rift Devkit 2. More... | |
Typedefs | |
typedef vector< SLVertexOculus > | SLVVertexOculus |
typedef vector<SLVertexOculus> SLVVertexOculus |
Definition at line 28 of file SLGLOculus.h.