SLProject
4.2.000
A platform independent 3D computer graphics framework for desktop OS, Android, iOS and online in web browsers
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#include <map>
#include <SLGLState.h>
#include <SLVec4.h>
#include <SLGLUniform.h>
#include <SLObject.h>
#include <SLLight.h>
Go to the source code of this file.
Classes | |
class | SLGLProgram |
Encapsulation of an OpenGL shader program object. More... | |
Typedefs | |
typedef vector< SLGLShader * > | SLVGLShader |
STL vector type for SLGLShader pointers. More... | |
typedef std::map< string, int > | SLLocMap |
typedef vector< SLGLProgram * > | SLVGLProgram |
STL vector of SLGLProgram pointers. More... | |
Definition in file SLGLProgram.h.
typedef std::map<string, int> SLLocMap |
Definition at line 38 of file SLGLProgram.h.
typedef vector<SLGLProgram*> SLVGLProgram |
STL vector of SLGLProgram pointers.
Definition at line 149 of file SLGLProgram.h.
typedef vector<SLGLShader*> SLVGLShader |
STL vector type for SLGLShader pointers.
Definition at line 31 of file SLGLProgram.h.