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    SLProject
    4.2.000
    
   A platform independent 3D computer graphics framework for desktop OS,  Android,  iOS and online in web browsers 
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#include <map>#include <SLGLState.h>#include <SLVec4.h>#include <SLGLUniform.h>#include <SLObject.h>#include <SLLight.h>Go to the source code of this file.
Classes | |
| class | SLGLProgram | 
| Encapsulation of an OpenGL shader program object.  More... | |
Typedefs | |
| typedef vector< SLGLShader * > | SLVGLShader | 
| STL vector type for SLGLShader pointers.  More... | |
| typedef std::map< string, int > | SLLocMap | 
| typedef vector< SLGLProgram * > | SLVGLProgram | 
| STL vector of SLGLProgram pointers.  More... | |
Definition in file SLGLProgram.h.
| typedef std::map<string, int> SLLocMap | 
Definition at line 38 of file SLGLProgram.h.
| typedef vector<SLGLProgram*> SLVGLProgram | 
STL vector of SLGLProgram pointers.
Definition at line 149 of file SLGLProgram.h.
| typedef vector<SLGLShader*> SLVGLShader | 
STL vector type for SLGLShader pointers.
Definition at line 31 of file SLGLProgram.h.