SLProject  4.2.000
A platform independent 3D computer graphics framework for desktop OS, Android, iOS and online in web browsers
SLGLShader.cpp File Reference
#include <Utils.h>
#include <SLGLState.h>
#include <SLGLProgram.h>
#include <SLGLShader.h>
#include "SLFileStorage.h"
Include dependency graph for SLGLShader.cpp:

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Variables

const SLcharaGLSLErrorString []
 

Detailed Description

Date
July 2014
Authors
Marcus Hudritsch
Remarks
Please use clangformat to format the code. See more code style on https://github.com/cpvrlab/SLProject4/wiki/SLProject-Coding-Style

Definition in file SLGLShader.cpp.

Variable Documentation

◆ aGLSLErrorString

const SLchar* aGLSLErrorString[]
Initial value:
= {(const SLchar*)"(e0000) GLSL not enabled",
(const SLchar*)"(e0001) not a valid program object",
(const SLchar*)"(e0002) not a valid object",
(const SLchar*)"(e0003) out of memory",
(const SLchar*)"(e0004) unknown compiler error"}
char SLchar
Definition: SL.h:162

Definition at line 18 of file SLGLShader.cpp.