SLProject  4.2.000
A platform independent 3D computer graphics framework for desktop OS, Android, iOS and online in web browsers
AppDemoSceneJansUniverse.cpp File Reference

Implementation for an SLScene inherited class. More...

#include <AppDemoSceneJansUniverse.h>
#include <AppCommon.h>
#include <SLAssetLoader.h>
#include <SLLightSpot.h>
#include <SLRectangle.h>
#include <SLSphere.h>
Include dependency graph for AppDemoSceneJansUniverse.cpp:

Go to the source code of this file.

Variables

const SLuint NUM_MAT_MESH = 100
 
const SLuint NUM_LEVELS = 6
 
const SLuint NUM_CHILDREN = 8
 

Detailed Description

Implementation for an SLScene inherited class.

For more info about App framework and the scene assembly see: https://cpvrlab.github.io/SLProject4/app-framework.html

Date
May 2024
Authors
Marcus Hudritsch, Marino von Wattenwyl
Remarks
Please use clangformat to format the code. See more code style on https://github.com/cpvrlab/SLProject4/wiki/SLProject-Coding-Style

Definition in file AppDemoSceneJansUniverse.cpp.

Variable Documentation

◆ NUM_CHILDREN

const SLuint NUM_CHILDREN = 8

Definition at line 23 of file AppDemoSceneJansUniverse.cpp.

◆ NUM_LEVELS

const SLuint NUM_LEVELS = 6

Definition at line 22 of file AppDemoSceneJansUniverse.cpp.

◆ NUM_MAT_MESH

const SLuint NUM_MAT_MESH = 100

Definition at line 21 of file AppDemoSceneJansUniverse.cpp.