SLProject
4.2.000
A platform independent 3D computer graphics framework for desktop OS, Android, iOS and online in web browsers
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Implementation for an SLScene inherited class. More...
#include <AppDemoSceneJansUniverse.h>
#include <AppCommon.h>
#include <SLAssetLoader.h>
#include <SLLightSpot.h>
#include <SLRectangle.h>
#include <SLSphere.h>
Go to the source code of this file.
Variables | |
const SLuint | NUM_MAT_MESH = 100 |
const SLuint | NUM_LEVELS = 6 |
const SLuint | NUM_CHILDREN = 8 |
Implementation for an SLScene inherited class.
For more info about App framework and the scene assembly see: https://cpvrlab.github.io/SLProject4/app-framework.html
Definition in file AppDemoSceneJansUniverse.cpp.
const SLuint NUM_CHILDREN = 8 |
Definition at line 23 of file AppDemoSceneJansUniverse.cpp.
const SLuint NUM_LEVELS = 6 |
Definition at line 22 of file AppDemoSceneJansUniverse.cpp.
const SLuint NUM_MAT_MESH = 100 |
Definition at line 21 of file AppDemoSceneJansUniverse.cpp.