13 #ifndef APPDEMOSCENESHADERWAVE_H
14 #define APPDEMOSCENESHADERWAVE_H
Class for per vertex wave shader.
void assemble(SLAssetManager *am, SLSceneView *sv) override
After parallel loading of the assets the scene gets assembled in here.
void registerAssetsToLoad(SLAssetLoader &al) override
All scene specific assets have to be registered for async loading in here.
Toplevel holder of the assets meshes, materials, textures and shaders.
Encapsulation of an OpenGL shader program object.
The SLScene class represents the top level instance holding the scene structure.
SceneView class represents a dynamic real time 3D view onto the scene.