13 #ifndef APPDEMOSCENESHADOWBASIC_H
14 #define APPDEMOSCENESHADOWBASIC_H
Class for basic shadow mapping demo scene.
void registerAssetsToLoad(SLAssetLoader &al) override
All scene specific assets have to be registered for async loading in here.
AppDemoSceneShadowBasic()
void assemble(SLAssetManager *am, SLSceneView *sv) override
After parallel loading of the assets the scene gets assembled in here.
Toplevel holder of the assets meshes, materials, textures and shaders.
The SLScene class represents the top level instance holding the scene structure.
SceneView class represents a dynamic real time 3D view onto the scene.