27 :
SLScene(
"Mediapipe Hand Tracking")
29 info(
"Mediapipe Hand Tracking");
35 #ifdef SL_BUILD_WITH_MEDIAPIPE
63 #ifdef SL_BUILD_WITH_MEDIAPIPE
The AppCommon class holds the top-level instances of the app-demo.
@ VT_MAIN
Main camera on all on all all devices.
static SLstring texturePath
Path to texture images.
static SLstring dataPath
Path to data directory (it is set platform dependent)
void videoType(CVVideoType vt)
Setter for video type also sets the active calibration.
static CVCapture * instance()
Public static instance getter for singleton pattern.
CVTracked is the pure virtual base class for tracking features in video.
void drawDetection(bool draw)
void addLoadTask(SLAssetLoadTask task)
Add generic task.
void addTextureToLoad(SLGLTexture *&texture, const SLstring &path, SLint min_filter=GL_LINEAR_MIPMAP_LINEAR, SLint mag_filter=GL_LINEAR, SLTextureType type=TT_unknown, SLint wrapS=GL_REPEAT, SLint wrapT=GL_REPEAT)
Add 2D textures with internal image allocation.
Toplevel holder of the assets meshes, materials, textures and shaders.
void texture(SLGLTexture *backgroundTexture, bool fixAspectRatio=false)
If flag _repeatBlurred is true the texture is not distorted if its size does not fit to screen aspect...
Active or visible camera node class.
SLBackground & background()
Texture object for OpenGL texturing.
SLNode represents a node in a hierarchical scene graph.
The SLScene class represents the top level instance holding the scene structure.
SceneView class represents a dynamic real time 3D view onto the scene.
void camera(SLCamera *camera)
void doWaitOnIdle(SLbool doWI)