SLNode represents a node in a hierarchical scene graph.
Level of detail (LOD) group node based on screen space coverage.
void addChildLOD(SLNode *child, SLfloat minLodLimit, SLubyte levelForSM=0)
Adds an LOD node with forced decreasing min LOD coverage.
virtual void cullChildren3D(SLSceneView *sv)
Culls the LOD children by evaluating the the screen space coverage.
SLNodeLOD(const SLstring &name="NodeLOD")
const SLstring & name() const
SceneView class represents a dynamic real time 3D view onto the scene.