![]() |
SLProject
4.2.000
A platform independent 3D computer graphics framework for desktop OS, Android, iOS and online in web browsers
|
#include <SLAABBox.h>#include <SLDrawBits.h>#include <SLEventHandler.h>#include <SLGLOculusFB.h>#include <SLGLVertexArrayExt.h>#include <SLNode.h>#include <SLPathtracer.h>#include <SLRaytracer.h>#include <SLScene.h>#include <SLOptixRaytracer.h>#include <SLOptixPathtracer.h>#include <math/SLRect.h>#include "SLUiInterface.h"#include <SLImGui.h>#include <unordered_set>Go to the source code of this file.
Classes | |
| class | SLSceneView |
| SceneView class represents a dynamic real time 3D view onto the scene. More... | |
Typedefs | |
| typedef SLSceneView *SL_STDCALL * | cbOnNewSceneView(SLScene *s, int dotsPerInch, SLInputManager &inputManager) |
| Callback function typedef for custom SLSceneView derived creator function. More... | |
| typedef SLbool(SL_STDCALL * | cbOnWndUpdate) () |
| Callback function typedef for GUI window updateRec. More... | |
| typedef void(SL_STDCALL * | cbOnSelectNodeMesh) (SLNode *, SLMesh *) |
| Callback function typedef for select node. More... | |
| typedef vector< SLSceneView * > | SLVSceneView |
Definition in file SLSceneView.h.
| typedef SLSceneView* SL_STDCALL* cbOnNewSceneView(SLScene *s, int dotsPerInch, SLInputManager &inputManager) |
Callback function typedef for custom SLSceneView derived creator function.
Definition at line 43 of file SLSceneView.h.
Callback function typedef for select node.
Definition at line 51 of file SLSceneView.h.
| typedef SLbool(SL_STDCALL* cbOnWndUpdate) () |
Callback function typedef for GUI window updateRec.
Definition at line 48 of file SLSceneView.h.
| typedef vector<SLSceneView*> SLVSceneView |
Definition at line 300 of file SLSceneView.h.