13 #ifndef APPDEMOSCENEANIMMASS2_H
14 #define APPDEMOSCENEANIMMASS2_H
vector< SLMaterial * > SLVMaterial
STL vector of material pointers.
Class for benchmark mass animation test scene.
void registerAssetsToLoad(SLAssetLoader &al) override
All assets the should be loaded in parallel must be registered in here.
void assemble(SLAssetManager *am, SLSceneView *sv) override
After parallel loading of the assets the scene gets assembled in here.
AppDemoSceneAnimNodeMass2()
SLNode * RotatingSpheres(SLAssetManager *am, SLScene *s, SLint depth, SLfloat x, SLfloat y, SLfloat z, SLfloat scale, SLuint resolution, SLVMaterial &mat)
Creates a recursive rotating sphere group used for performance test.
Toplevel holder of the assets meshes, materials, textures and shaders.
SLNode represents a node in a hierarchical scene graph.
The SLScene class represents the top level instance holding the scene structure.
SceneView class represents a dynamic real time 3D view onto the scene.