13 #ifndef APPDEMOSCENEGLTF_H
14 #define APPDEMOSCENEGLTF_H
int SLSceneID
Scene identifier.
SLScene SLSceneView SLint sceneID
Class for GLTF file loading demo scene.
void registerAssetsToLoad(SLAssetLoader &al) override
All scene specific assets have to be registered for async loading in here.
void assemble(SLAssetManager *am, SLSceneView *sv) override
After parallel loading of the assets the scene gets assembled in here.
AppDemoSceneGLTF(SLSceneID sceneID)
Toplevel holder of the assets meshes, materials, textures and shaders.
SLNode represents a node in a hierarchical scene graph.
The SLScene class represents the top level instance holding the scene structure.
SceneView class represents a dynamic real time 3D view onto the scene.
Skybox node class with a SLBox mesh.