20                                    _minMaxOutOfDate(true)
 
   38     std::ostringstream oss;
 
   39     oss << 
"Joint " << id;
 
   51            "Trying to create a joint with an already existing id.");
 
   66     SL_WARN_MSG(
"*** Playback found in SLAnimSkeleton::getNodeAnimPlayack ***");
 
   74     assert(
id < 
_joints.size() && 
"Index out of bounds");
 
   93         jointWM[i] = 
_joints[i]->updateAndGetWM() * 
_joints[i]->offsetMat();
 
  102            "animation with same name already exists!");
 
  123         j->resetToInitialState();
 
  196         SLVec3f jointPos = joint->updateAndGetWM().translation();
 
#define SL_WARN_MSG(message)
 
vector< SLMat4f > SLVMat4f
 
SLVec3< SLfloat > SLVec3f
 
SLAnimManager is the central class for all animation handling.
 
SLVAnimPlayback & animPlaybacks()
 
SLVstring & animationNames()
 
Manages the playback of an SLAnimation.
 
SLfloat localTime() const
 
void advanceTime(SLfloat delta)
 
SLAnimation * parentAnimation()
 
SLMAnimPlayback _animPlaybacks
map of animation playbacks for this skeleton
 
void getJointMatrices(SLVMat4f &jointWM)
 
SLVec3f _minOS
min point in os for this skeleton (attribute for skeleton instance)
 
SLAnimPlayback * animPlayback(const SLstring &name)
 
SLJoint * _rootJoint
pointer to the root joint of skeleton
 
SLbool updateAnimations(SLfloat elapsedTimeSec)
 
SLbool _minMaxOutOfDate
dirty flag aabb rebuild
 
SLMAnimation _animations
map of animations for this skeleton
 
SLVec3f _maxOS
max point in os for this skeleton (attribute for skeleton instance)
 
SLJoint * createJoint(SLuint id)
 
SLAnimation * createAnimation(SLAnimManager &aniMan, const SLstring &name, SLfloat duration)
 
SLJoint * getJoint(SLuint id)
 
SLVJoint _joints
joint vector for fast access and index to joint mapping
 
SLAnimation is the base container for all animation data.
 
void apply(SLfloat time, SLfloat weight=1.0f, SLfloat scale=1.0f)
 
Specialized SLNode that represents a single joint (or bone) in a skeleton.
 
T * find(const SLstring &name="", SLbool findRecursive=true)