11 #ifndef SL_HORIZON_NODE_H
12 #define SL_HORIZON_NODE_H
Mobile device rotation class declaration.
Encapsulation of a mobile device rotation set by the device's IMU sensor.
Encapsulation of an OpenGL shader program object.
SLHorizonNode(SLstring name, SLDeviceRotation *devRot, SLTexFont *font, SLstring shaderDir, int scrW, int scrH)
Construct a new SLHorizonNode::SLHorizonNode object.
SLDeviceRotation * _devRot
Defines a standard CG material with textures and a shader program.
SLNode represents a node in a hierarchical scene graph.
const SLstring & name() const
SLPolyline creates a polyline object.
Texture Font class inherits SLGLTexture for alpha blended font rendering.