11 #ifndef SL_TRANSFORMATION_NODE_H
12 #define SL_TRANSFORMATION_NODE_H
unsigned int SLuint
analog to GLuint
bool SLbool
analog to GLbool
string SLstring
Redefinition of standard types for platform independence.
SLMouseButton
Mouse button codes.
SLKey
Keyboard key codes enumeration.
Active or visible camera node class.
Defines a standard CG material with textures and a shader program.
An SLMesh object is a triangulated mesh, drawn with one draw call.
SLNode represents a node in a hierarchical scene graph.
SceneView class represents a dynamic real time 3D view onto the scene.