11 #ifndef SL_TRANSFORMATION_NODE_H
12 #define SL_TRANSFORMATION_NODE_H
SLMouseButton
Mouse button codes.
SLKey
Keyboard key codes enumeration.
Active or visible camera node class.
Defines a standard CG material with textures and a shader program.
An SLMesh object is a triangulated mesh, drawn with one draw call.
SLNode represents a node in a hierarchical scene graph.
SceneView class represents a dynamic real time 3D view onto the scene.