|  CAppCommon | Top level class for the major global instances off an SLProject app  | 
|  CAppDemoGui | ImGui UI class for the UI of the demo applications  | 
|  CAppDirectories |  | 
|  CAppNodeGui | ImGui UI class for the UI of the demo applications  | 
|  CAsyncWorker | AsyncWorker implements a async worker thread  | 
|  ►C<AVCaptureVideoDataOutputSampleBufferDelegate> |  | 
|  CViewController |  | 
|  CUtils::Averaged< T > | Averaged template class provides an average value from a fixed size array  | 
|  CUtils::Averaged< CVVec3f > |  | 
|  CUtils::Averaged< float > |  | 
|  CUtils::Averaged< SLMat3 > |  | 
|  CAveragedQuat4f |  | 
|  CUtils::AverageTimingBlock | Concatenation of average value and timer  | 
|  ►C<CLLocationManagerDelegate> |  | 
|  CViewController |  | 
|  CViewController |  | 
|  CcolorBGR | YUV to RGB image infos. Offset value can be negative for mirrored copy  | 
|  CUtils::ComputerInfos | Class for holding computer information  | 
|  CApp::Config | App configuration struct to be passed to the App::run function  | 
|  ►CUtils::CustomLog | Logger interface  | 
|  CLogWindow |  | 
|  CCVArucoParams | ArUco Parameters loaded from configuration file  | 
|  CCVCalibration | Live video camera calibration class with OpenCV an OpenCV calibration  | 
|  CCVCalibrationEstimator |  | 
|  CCVCalibrationEstimatorParams |  | 
|  CCVCamera |  | 
|  CCVCapture | Encapsulation of the OpenCV Capture Device and holder of the last frame  | 
|  ►CCVFeature2D |  | 
|  CCVRaulMurOrb | Orb detector and descriptor with distribution  | 
|  CCVFeatureManager | Wrapper class around OpenCV feature detector & describer  | 
|  ►CCVImage | OpenCV image class with the same interface as the former SLImage class  | 
|  CCVImageGeoTiff | Encapsulates a GEOTiff images with geo referenced meta information  | 
|  CCVRaulMurExtNode | Data structure used to subdivide the Image with key points into segments  | 
|  ►CCVTracked | CVTracked is the pure virtual base class for tracking features in video  | 
|  ►CCVTrackedAruco | OpenCV ArUco marker tracker class derived from CVTracked  | 
|  CCVTrackedArucoCube | OpenCV ArUco cube marker tracker class derived from CVTrackedAruco  | 
|  CCVTrackedChessboard | OpenCV chessboard tracker class derived from CVTracked  | 
|  CCVTrackedFaces | OpenCV face & facial landmark tracker class derived from CVTracked  | 
|  CCVTrackedFeatures | CVTrackedFeatures is the main part of the AR Christoffelturm scene  | 
|  CCVTrackedWAI | Tracker that uses the ORB-Slam based WAI library (Where Am I)  | 
|  CDistortionMeshVertexData |  | 
|  CDistortionRenderDesc |  | 
|  Csm::Event | Event class used in the state machine  | 
|  ►Csm::EventData |  | 
|  Csm::NoEventData |  | 
|  ►Csm::EventHandler |  | 
|  Csm::StateMachine |  | 
|  Csm::EventSender |  | 
|  ►Cexample-revolver |  | 
|  ►CSLRevolver | SLRevolver is an SLMesh object built out of revolving points  | 
|  CSLArrow | SLArrow is creates an arrow mesh based on its SLRevolver methods  | 
|  CSLCone | SLCone creates a cone mesh based on SLRevolver  | 
|  CSLCylinder | SLCylinder is creates sphere mesh based on its SLRevolver methods  | 
|  CSLDisk | SLDisk creates a disk mesh based on SLRevolver  | 
|  CSLLens | SLLens creates a lens mesh based on SLRevolver  | 
|  ►CSLSpheric | SLSphere creates a sphere mesh based on SLRevolver  | 
|  CSLSphere | SLSphere creates a sphere mesh based on SLSpheric w. 180 deg polar angle  | 
|  CHmdRenderInfo::EyeConfig |  | 
|  CF2FTransform |  | 
|  CFeatureExtractorFactory |  | 
|  CUtils::FileLog | File logging class  | 
|  ►CGLKViewController |  | 
|  CViewController |  | 
|  CGlobalTimer |  | 
|  CHighResTimer | High Resolution Timer class using C++11  | 
|  CHmdRenderInfo |  | 
|  CHttpDownloader |  | 
|  CImGuiEngine |  | 
|  ►CImGuiRenderer |  | 
|  CImGuiRendererOpenGL |  | 
|  CInstrumentationSession |  | 
|  CInstrumentationTimer |  | 
|  CInstrumentor | Basic instrumentation profiler for Google Chrome tracing format  | 
|  ►CAssimp::IOStream |  | 
|  CSLAssimpIOStream |  | 
|  ►CAssimp::IOSystem |  | 
|  CSLAssimpIOSystem |  | 
|  CWAIMapStorage::KeyFrameInfo |  | 
|  CWAIMapStorage::KeyPointData |  | 
|  CLensConfig |  | 
|  ClightDataStd140 | Struct for uniform buffer with std140 layout  | 
|  CWAI::M3x3 |  | 
|  CWAI::M4x4 |  | 
|  ►Cstd::map |  | 
|  CUtils::AverageTiming | Singleton timing class for average measurement of different timing blocks in loops  | 
|  CWAIMapStorage::MapInfo |  | 
|  CWAIMapStorage::MapPointInfo |  | 
|  CWAI::ModeOrbSlam2 |  | 
|  CovrDistortionMesh_ |  | 
|  CovrDistortionVertex_ |  | 
|  CovrFovPort_ |  | 
|  CovrSizef |  | 
|  CovrSizei |  | 
|  CPanScrolling |  | 
|  CWAI::ModeOrbSlam2::Params |  | 
|  CWAISlam::Params |  | 
|  CWAISlamTrackPool::Params |  | 
|  CProfiler | Utility for profiling functions/scopes and writing the results to a file  | 
|  CProfileResult |  | 
|  CProfilerTimer | A timer for profiling functions and scopes  | 
|  CProfilingResult |  | 
|  ►Cstd::runtime_error |  | 
|  CCVCalibrationEstimatorException | Special exception that informs about errors during calibration process  | 
|  CScaleAndOffset2D |  | 
|  CHmdRenderInfo::ShutterInfo |  | 
|  CSLAABBox | Defines an axis aligned bounding box  | 
|  ►CSLAccelStruct | SLAccelStruct is an abstract base class for acceleration structures  | 
|  CSLCompactGrid | Class for compact uniform grid acceleration structure  | 
|  CSLAlphaLUTPoint | Alpha point with alpha value and position value between 0-1  | 
|  CSlamMapInfos |  | 
|  CSlamVideoInfos |  | 
|  CSLAnimation | SLAnimation is the base container for all animation data  | 
|  ►CSLAnimKeyframe | Base class for all animation keyframes  | 
|  CSLTransformKeyframe | SLTransformKeyframe is a specialized SLKeyframe for node transformations  | 
|  CSLAnimManager | SLAnimManager is the central class for all animation handling  | 
|  CSLAnimPlayback | Manages the playback of an SLAnimation  | 
|  CSLAnimSkeleton | SLAnimSkeleton keeps track of a skeletons joints and animations  | 
|  ►CSLAnimTrack | Abstract base class for SLAnimationTracks providing time and keyframe functions  | 
|  CSLNodeAnimTrack | Specialized animation track for node animations  | 
|  CSLAssetLoader |  | 
|  CSLAssetManager | Toplevel holder of the assets meshes, materials, textures and shaders  | 
|  CSLColorLUTPoint | Color point with color and position value between 0-1  | 
|  ►CSLCurve | Base class for curves defined by multiple 3D points  | 
|  CSLCurveBezier | Implements a Bezier curve interpolation  | 
|  CSLDeviceLocation | Encapsulation of a mobile device location set by the device's GPS sensor  | 
|  CSLDeviceRotation | Encapsulation of a mobile device rotation set by the device's IMU sensor  | 
|  CSLDrawBits | Drawing states stored in the bits of an unsigned int  | 
|  CSLEntities | Scenegraph in Data Oriented Design with flat std::vector of SLEntity  | 
|  CSLEntity | SLEntity is the Data Oriented Design version of a SLNode  | 
|  ►CSLEventHandler | Virtual Eventhandler class  | 
|  CSLGLUniform< T > | Template for a single GLSL uniform variable  | 
|  ►CSLNode | SLNode represents a node in a hierarchical scene graph  | 
|  ►CSLCamera | Active or visible camera node class  | 
|  CSLKeyframeCamera |  | 
|  CSLHorizonNode |  | 
|  CSLJoint | Specialized SLNode that represents a single joint (or bone) in a skeleton  | 
|  CSLLightDirect | SLLightDirect class for a directional light source  | 
|  CSLLightRect | Light node class for a rectangular light source  | 
|  CSLLightSpot | SLLightSpot class for a spot light source  | 
|  CSLNodeLOD | Level of detail (LOD) group node based on screen space coverage  | 
|  CSLSkybox | Skybox node class with a SLBox mesh  | 
|  CSLText | SLText creates a mesh using a textured font from SLTexFont  | 
|  CSLTransformNode | Class that holds all visible gizmo node during mouse transforms  | 
|  ►CSLRaytracer | SLRaytracer hold all the methods for Whitted style Ray Tracing  | 
|  CSLPathtracer | Classic Monte Carlo Pathtracing algorithm for real global illumination  | 
|  CSLTexColorLUT | SLTexColorLUT defines a lookup table as an 1D texture of (256) RGBA values  | 
|  CCVTrackedFeatures::SLFeatureMarker2D | Data of a 2D marker image  | 
|  CCVTrackedFeatures::SLFrameData | Feature date for a video frame  | 
|  CSLFrustum | Matrix to 6 frustum plane conversion functions  | 
|  CSLGLAttribute | Struct for vertex attribute information  | 
|  CSLGLFbo |  | 
|  CSLGLFrameBuffer |  | 
|  CSLGLOculus | Wrapper around Oculus Rift Devkit 2  | 
|  CSLGLOculusFB | Wrapper around Oculus Rift and its Frame Buffer Objects  | 
|  CSLGLProgramManager | Static container for standard shader programs  | 
|  CSLGLState | Singleton class holding all OpenGL states  | 
|  ►CSLGLVertexArray | SLGLVertexArray encapsulates the core OpenGL drawing  | 
|  CSLGLVertexArrayExt | SLGLVertexArray adds Helper Functions for quick Line & Point Drawing  | 
|  CSLGLVertexBuffer | SLGLVertexBuffer encapsulates an OpenGL buffer for vertex attributes  | 
|  CSLImporter | Interface for 3D file format importer implementations  | 
|  CSLInputDevice | Interface for input devices that have to be pollsed  | 
|  ►CSLInputEvent | Baseclass for all system input events  | 
|  CSLCharInputEvent | Specialized SLInput class for unicode character input  | 
|  CSLKeyEvent | Specialized SLInput class for all keypress related input events  | 
|  CSLMouseEvent | Specialized SLInput class for all mouse related input events  | 
|  CSLResizeEvent | Specialized SLInput class for window resize events  | 
|  CSLRotationEvent | Specialized SLInput class for all device rotation related input events  | 
|  CSLScrCaptureRequestEvent | Specialized SLInput class to trigger a screen capture  | 
|  CSLTouchEvent | Specialized SLInput class for touch related input events  | 
|  ►CSLInputEventInterface |  | 
|  CWAIApp | Implements app functionality (e.g. scene description, which camera, how to start and use WAISlam)  | 
|  CSLInputManager | SLInputManager. manages system input and custom input devices  | 
|  CSLIOBuffer | Utility struct that holds a pointer and its length  | 
|  ►CSLIOStream | Interface for accessing external data using streams  | 
|  ►CSLIOReaderMemory | SLIOStream implementation for reading from memory  | 
|  CSLIOReaderFetch | SLIOStream implementation for downloading files from a web server  | 
|  CSLIOReaderLocalStorage | SLIOStream implementation for reading from browser local storage  | 
|  CSLIOReaderNative | SLIOStream implementation for reading from native files  | 
|  ►CSLIOWriterMemory | SLIOStream implementation for reading to memory  | 
|  CSLIOWriterBrowserPopup | SLIOStream implementation to display PNG files in a browser popup  | 
|  CSLIOWriterLocalStorage | SLIOStream implementation for writing to browser local storage  | 
|  CSLIOWriterNative | SLIOStream implementation for writing to native files  | 
|  ►CSLLight | Abstract Light class for OpenGL light sources  | 
|  CSLLightDirect | SLLightDirect class for a directional light source  | 
|  CSLLightRect | Light node class for a rectangular light source  | 
|  CSLLightSpot | SLLightSpot class for a spot light source  | 
|  CSLLocation | Class for a named location with lat-lon-Alt WGS84 position  | 
|  CSLMat3< T > | 3x3 matrix template class  | 
|  CSLMat3< SLdouble > |  | 
|  CSLMat3< SLfloat > |  | 
|  CSLMat4< T > | 4x4 matrix template class  | 
|  CSLMat4< SLfloat > |  | 
|  CSLNodeStats | Struct for scene graph statistics  | 
|  ►CSLObject | Base class for all other classes  | 
|  CSLBackground | Defines a 2D-Background for the OpenGL framebuffer background  | 
|  CSLGLDepthBuffer |  | 
|  ►CSLGLProgram | Encapsulation of an OpenGL shader program object  | 
|  CSLGLProgramGenerated | Generated Shader Program class inherited from SLGLProgram  | 
|  CSLGLProgramGeneric | Generic Shader Program class inherited from SLGLProgram  | 
|  CSLGLShader | Encapsulation of an OpenGL shader object  | 
|  ►CSLGLTexture | Texture object for OpenGL texturing  | 
|  CSLGLTextureIBL | Texture object generated in run time from another texture  | 
|  CSLRaytracer | SLRaytracer hold all the methods for Whitted style Ray Tracing  | 
|  CSLTexColorLUT | SLTexColorLUT defines a lookup table as an 1D texture of (256) RGBA values  | 
|  CSLTexFont | Texture Font class inherits SLGLTexture for alpha blended font rendering  | 
|  ►CSLMaterial | Defines a standard CG material with textures and a shader program  | 
|  CSLMaterialDefaultColorAttribute | Global default color attribute material for meshes that have colors per vertex  | 
|  CSLMaterialDefaultGray | Global default gray color material for meshes that don't define their own  | 
|  ►CSLMesh | An SLMesh object is a triangulated mesh, drawn with one draw call  | 
|  CSLBox | Axis aligned box mesh  | 
|  CSLCoordAxis | Axis aligned coordinate axis mesh  | 
|  CSLCoordAxisArrow | Single arrow for coordinate axis  | 
|  CSLGrid | SLGrid creates a rectangular grid with lines with a certain resolution  | 
|  CSLParticleSystem | SLParticleSystem creates a particle meshes from a point primitive buffer  | 
|  CSLPoints | The SLPoints mesh object of witch the vertices are drawn as points  | 
|  CSLPolygon | SLPolygon creates a convex polyon mesh  | 
|  ►CSLPolyline | SLPolyline creates a polyline object  | 
|  CSLCircle | Circle line mesh derived from SLPolyline  | 
|  CSLRectangle | SLRectangle creates a rectangular mesh with a certain resolution  | 
|  CSLRevolver | SLRevolver is an SLMesh object built out of revolving points  | 
|  CSLTriangle | A triangle class as the most simplest mesh  | 
|  CSLNode | SLNode represents a node in a hierarchical scene graph  | 
|  ►CSLScene | Top level instance holding the scene structure  | 
|  CAppDemoScene2Dand3DText | Class for 2D and 3D text scene  | 
|  CAppDemoSceneAnimNode | Class for node animation test scene  | 
|  CAppDemoSceneAnimNodeMass | Class for mass animation test scene  | 
|  CAppDemoSceneAnimNodeMass2 | Class for benchmark mass animation test scene  | 
|  CAppDemoSceneAnimSkinned | Class for skinned animation test scene  | 
|  CAppDemoSceneAnimSkinnedMass | Class for skinned animation test scene  | 
|  CAppDemoSceneAnimSkinnedMass2 | Class for skinned animation test scene  | 
|  CAppDemoSceneEmpty |  | 
|  CAppDemoSceneErlebARAugustaTmpTht | Class for ErlebAR model for Augusta Raurica Tempel & Theater  | 
|  CAppDemoSceneErlebARAventicumAmphitheater | Class for ErlebAR model for Aventicum Amphitheater  | 
|  CAppDemoSceneErlebARAventicumCigognier | Class for ErlebAR model for Aventicum Cigognier  | 
|  CAppDemoSceneErlebARAventicumTheater | Class for ErlebAR model for Aventicum Theater  | 
|  CAppDemoSceneErlebARBernChristoffel | Class for ErlebAR model Christoffel Tower in Bern  | 
|  CAppDemoSceneErlebARBielBFH | Class for ErlebAR model in Biel at BFH  | 
|  CAppDemoSceneErlebARBielCBB | Class for ErlebAR model in Biel Campus Biel-Bienne (CBB)  | 
|  CAppDemoSceneErlebARSutz | Class for ErlebAR model in Sutz  | 
|  CAppDemoSceneFigure | Class for the figure scene  | 
|  CAppDemoSceneFrustum | Class for frustum culling test scene  | 
|  CAppDemoSceneGLTF | Class for GLTF file loading demo scene  | 
|  CAppDemoSceneJansUniverse | Class for the benchmark scene for Jans Universe  | 
|  CAppDemoSceneLargeModel | Class for large model scene  | 
|  CAppDemoSceneLevelOfDetail | Class for level of detail test scene  | 
|  CAppDemoSceneLotsOfNodes | Class for scene with lots of nodes  | 
|  CAppDemoSceneMeshLoad | Class for mesh loading demo scene  | 
|  CAppDemoSceneMinimal | Class for minimal scene  | 
|  CAppDemoSceneParticleComplexFire | Class for fire ring particle system scene  | 
|  CAppDemoSceneParticleDustStorm | Class for simple particle system scene  | 
|  CAppDemoSceneParticleFountain | Class for simple particle system scene  | 
|  CAppDemoSceneParticleMany | Class for benchmark scene with a particle system with many particles  | 
|  CAppDemoSceneParticleRingOfFire | Class for fire ring particle system scene  | 
|  CAppDemoSceneParticleSimple | Class for simple particle system scene  | 
|  CAppDemoSceneParticleSun | Class for sun particle system scene  | 
|  CAppDemoScenePointClouds | Class for point cloud test scene  | 
|  CAppDemoSceneRTDoF | Class for the depth of field ray tracing scene  | 
|  CAppDemoSceneRTLens | Class for the lens ray tracing scene  | 
|  CAppDemoSceneRTMuttenzerBox | Class for the Muttenzer Box ray tracing scene  | 
|  CAppDemoSceneRTSpheres | Class for the ray tracing scene with sphere group  | 
|  CAppDemoSceneRevolver | Class for revolver mesh scene  | 
|  CAppDemoSceneRobot | Class for a robot arm test scene  | 
|  CAppDemoSceneShaderBlinn | Class for demo scene with Blinn-Phong lighting per vertex or per pixel  | 
|  CAppDemoSceneShaderBump | Class for normal map bump mapping  | 
|  CAppDemoSceneShaderCook | Class for Cook-Torrance lighting demo scene  | 
|  CAppDemoSceneShaderEarth | Class for image base lighting demo scene  | 
|  CAppDemoSceneShaderIBL | Class for image base lighting demo scene  | 
|  CAppDemoSceneShaderParallax | Class for parallax bump mapping demo scene  | 
|  CAppDemoSceneShaderSkybox | Class for image base lighting demo scene  | 
|  CAppDemoSceneShaderWave | Class for per vertex wave shader  | 
|  CAppDemoSceneShadowBasic | Class for basic shadow mapping demo scene  | 
|  CAppDemoSceneShadowCascaded | Class for demo scene for cascaded shadow mapping  | 
|  CAppDemoSceneShadowLightPoint | Class for demo scene for point light shadow mapping  | 
|  CAppDemoSceneShadowLightSpot | Class for demo scene for spotlight shadow mapping  | 
|  CAppDemoSceneShadowLightTypes | Class for demo scene with all shadow mapping types  | 
|  CAppDemoSceneSuzanne | Class for all variants of generated shaders on the Suzanne head  | 
|  CAppDemoSceneTextureBlend | Class for texture blending scene  | 
|  CAppDemoSceneTextureCompression | Class for texture compression test scene  | 
|  CAppDemoSceneTextureFilter | Class for texture filtering scene  | 
|  CAppDemoSceneVideoSensorAR | Class for devices IMU and GPS Sensors test scene  | 
|  CAppDemoSceneVideoTexture | Class for live or file video on texture test scene  | 
|  CAppDemoSceneVideoTrackAruco | Class for ARUCO marker tracking test scene  | 
|  CAppDemoSceneVideoTrackChessboard | Class for video for chessboard test scene  | 
|  CAppDemoSceneVideoTrackFace | Class for facial feature tracking test scene  | 
|  CAppDemoSceneVideoTrackFeatures | Class for feature tracking test scene  | 
|  CAppDemoSceneVideoTrackMediapipe | Class for Mediapipe hand tracking test scene  | 
|  CAppDemoSceneVideoTrackWAI | Class for Mediapipe hand tracking test scene  | 
|  CAppDemoSceneVolumeRayCast | Class for test scene for volume rendering of an angiographic MRI scan"  | 
|  CAppDemoSceneVolumeRayCastLighted | Class for test scene for lighted volume rendering of an angiographic MRI scan"  | 
|  CAppDemoSceneZFighting | Class for z-fighting test scene  | 
|  CAppMinimalScene | Scene class derived from SLScene  | 
|  CAppNodeScene |  | 
|  ►CSLSceneView | SceneView class represents a dynamic real time 3D view onto the scene  | 
|  CAppDemoSceneView |  | 
|  CAppNodeSceneView |  | 
|  CSLPlane | Defines a plane in 3D space with the equation ax + by + cy + d = 0  | 
|  CSLQuat4< T > | Quaternion class for angle-axis rotation representation  | 
|  CSLQuat4< SLfloat > |  | 
|  CSLRay | Ray class with ray and intersection properties  | 
|  CSLRaySamples2D | Class for 2D disk sample points  | 
|  CSLRect< T, V > | A rectangle template class  | 
|  CSLRect< SLfloat, SLVec2f > |  | 
|  CSLRect< SLint, SLVec2i > |  | 
|  ►CSLRnd3f | Abstract base class for random 3D point generator  | 
|  CSLRnd3fNormal | Class for random generator for normal distributed 3D points  | 
|  CSLRnd3fUniform | Class for random generator for uniform distributed 3D points  | 
|  CSLRTAAPixel | Pixel index struct used in anti aliasing in ray tracing  | 
|  CSLShadowMap | Class for standard and cascaded shadow mapping  | 
|  CSLTexFont::SLTexFontChar | Single Character info struct w. min. and max. texcoords  | 
|  ►CSLUiInterface | Interface for ui integration in SLSceneView  | 
|  CImGuiWrapper | ImGui Interface class for forwarding all events to the ImGui Handlers  | 
|  CSLGLImGui | ImGui Interface class for forwarding all events to the ImGui Handlers  | 
|  CSLImGui | ImGui Interface class for forwarding all events to the original ImGui Handlers  | 
|  CSLVec2< T > | 2D vector template class for standard 2D vector algebra  | 
|  CSLVec2< SLfloat > |  | 
|  CSLVec2< SLint > |  | 
|  CSLVec3< T > | 3D vector template class for standard 3D vector algebra  | 
|  CSLVec3< double > |  | 
|  CSLVec3< SLfloat > |  | 
|  CSLVec3< SLuint > |  | 
|  CSLVec4< T > | 4D vector template class for standard 4D vector algebra  | 
|  CSLVec4< SLfloat > |  | 
|  CSLVec4< SLint > |  | 
|  CSLVector< T, U > | Template class for dynamic vector  | 
|  CSLVertexOculus | Distorted vertex used to draw in the Oculus frame buffer  | 
|  ►Csm::StateBase | Abstract state base class that all states inherit from  | 
|  Csm::StateAction< SM, Data, Func > |  | 
|  CWAICompassAlignment::Template |  | 
|  ►C<UIApplicationDelegate> |  | 
|  CAppDelegate |  | 
|  ►CUIResponder |  | 
|  CAppDelegate |  | 
|  CUtils_iOS | SLFileSystem provides basic filesystem functions  | 
|  CWAI::V2 |  | 
|  CWAI::V3 |  | 
|  CWAIBowVector |  | 
|  CWAICompassAlignment |  | 
|  CWAIFeatVector |  | 
|  CWAIFrame |  | 
|  CWAIImageStabilizedOrientation |  | 
|  CWAIInitializerData |  | 
|  CWAIKeyFrame | AR Keyframe node class  | 
|  CWAIKeyFrameDB | AR Keyframe database class  | 
|  CWAIMap |  | 
|  CWAIMapPoint |  | 
|  CWAIMapPointCoordinate |  | 
|  CWAIMapStorage |  | 
|  CWAIOrbVocabulary |  | 
|  ►CWAISlamTools |  | 
|  CWAISlam |  | 
|  CWAISlamTrackPool |  | 
|  CWebCamera | Interface to access the camera in the browser  | 
|  CYUV2RGB_BlockInfo | YUV to RGB image block infos that are different per thread  | 
|  CYUV2RGB_ImageInfo | YUV to RGB image infos. Offset value can be negative for mirrored copy  |